Decompile/port event_object_movement

This commit is contained in:
ultima-soul
2020-03-12 12:46:40 -07:00
parent 65690ca7dc
commit 339c2914af
46 changed files with 8790 additions and 23331 deletions
+3 -3
View File
@@ -51,7 +51,7 @@ void sub_80695CC(u8 taskId)
task->data[0] = 1;
}
if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
task->data[1] = 1;
@@ -78,7 +78,7 @@ void LockSelectedObjectEvent(void)
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
taskId = CreateTask(sub_80695CC, 80);
if (!gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
gTasks[taskId].data[1] = 1;
@@ -111,5 +111,5 @@ void Script_FacePlayer(void)
void Script_ClearHeldMovement(void)
{
ObjectEventClearAnimIfSpecialAnimActive(&gObjectEvents[gSelectedObjectEvent]);
ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]);
}