Use special obj event ids
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@@ -55,19 +55,19 @@ CinnabarIsland_PokemonCenter_1F_EventScript_16E90A:: @ 816E90A
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EventScript_16E96F:: @ 816E96F
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applymovement 7, Movement_16E9AF
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applymovement 255, Movement_16E9B9
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applymovement OBJ_EVENT_ID_PLAYER, Movement_16E9B9
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waitmovement 0
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return
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EventScript_16E981:: @ 816E981
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applymovement 7, Movement_16E9C3
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applymovement 255, Movement_16E9CF
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applymovement OBJ_EVENT_ID_PLAYER, Movement_16E9CF
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waitmovement 0
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return
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EventScript_16E993:: @ 816E993
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applymovement 7, Movement_16E9AF
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applymovement 255, Movement_16E9DE
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applymovement OBJ_EVENT_ID_PLAYER, Movement_16E9DE
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waitmovement 0
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return
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