Use special obj event ids
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@@ -95,7 +95,7 @@ EventScript_16402F:: @ 816402F
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end
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EventScript_164065:: @ 8164065
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applymovement 255, Movement_1A75EB
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75EB
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waitmovement 0
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return
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@@ -143,7 +143,7 @@ EventScript_1640A2:: @ 81640A2
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EventScript_16412E:: @ 816412E
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compare VAR_0x8004, 27
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goto_if eq, EventScript_1A77A9
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applymovement 255, Movement_1A75EB
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75EB
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waitmovement 0
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return
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