Use special obj event ids
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@@ -31,13 +31,13 @@ EventScript_IndigoPlateau_Exterior_Credits:: @ 8167264
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special SpawnCameraObject
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addobject 1
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applymovement 1, Movement_167346
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applymovement 255, Movement_167337
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applymovement OBJ_EVENT_ID_PLAYER, Movement_167337
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waitmovement 0
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closedoor 11, 6
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waitdooranim
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@ Rival runs off
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applymovement 255, Movement_16731B
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applymovement OBJ_EVENT_ID_PLAYER, Movement_16731B
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applymovement 1, Movement_16733E
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waitmovement 0
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delay 100
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@@ -53,23 +53,23 @@ EventScript_IndigoPlateau_Exterior_Credits:: @ 8167264
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delay 160
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@ Oak looks at player, then walks off
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applymovement 255, Movement_16731F
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applymovement OBJ_EVENT_ID_PLAYER, Movement_16731F
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applymovement 2, Movement_167348
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waitmovement 0
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delay 100
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applymovement 255, Movement_16732E
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applymovement OBJ_EVENT_ID_PLAYER, Movement_16732E
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waitmovement 0
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delay 155
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@ Player turns to face the League
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applymovement 255, Movement_16733C
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applymovement OBJ_EVENT_ID_PLAYER, Movement_16733C
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waitmovement 0
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delay 90
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@ Player runs off
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applymovement 255, Movement_167335
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applymovement OBJ_EVENT_ID_PLAYER, Movement_167335
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waitmovement 0
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applymovement 255, Movement_167311
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applymovement OBJ_EVENT_ID_PLAYER, Movement_167311
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waitmovement 0
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@ Reset the map state and roll the credits
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