Use special obj event ids

This commit is contained in:
GriffinR
2020-01-08 21:12:58 -05:00
parent 7eb5464860
commit 33a4b68486
54 changed files with 244 additions and 244 deletions
+7 -7
View File
@@ -31,13 +31,13 @@ EventScript_IndigoPlateau_Exterior_Credits:: @ 8167264
special SpawnCameraObject
addobject 1
applymovement 1, Movement_167346
applymovement 255, Movement_167337
applymovement OBJ_EVENT_ID_PLAYER, Movement_167337
waitmovement 0
closedoor 11, 6
waitdooranim
@ Rival runs off
applymovement 255, Movement_16731B
applymovement OBJ_EVENT_ID_PLAYER, Movement_16731B
applymovement 1, Movement_16733E
waitmovement 0
delay 100
@@ -53,23 +53,23 @@ EventScript_IndigoPlateau_Exterior_Credits:: @ 8167264
delay 160
@ Oak looks at player, then walks off
applymovement 255, Movement_16731F
applymovement OBJ_EVENT_ID_PLAYER, Movement_16731F
applymovement 2, Movement_167348
waitmovement 0
delay 100
applymovement 255, Movement_16732E
applymovement OBJ_EVENT_ID_PLAYER, Movement_16732E
waitmovement 0
delay 155
@ Player turns to face the League
applymovement 255, Movement_16733C
applymovement OBJ_EVENT_ID_PLAYER, Movement_16733C
waitmovement 0
delay 90
@ Player runs off
applymovement 255, Movement_167335
applymovement OBJ_EVENT_ID_PLAYER, Movement_167335
waitmovement 0
applymovement 255, Movement_167311
applymovement OBJ_EVENT_ID_PLAYER, Movement_167311
waitmovement 0
@ Reset the map state and roll the credits