Use special obj event ids
This commit is contained in:
@@ -61,11 +61,11 @@ OneIsland_PokemonCenter_1F_OnFrame:: @ 8170CA7
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EventScript_170CB1:: @ 8170CB1
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lockall
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textcolor 0
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applymovement 255, Movement_170E7D
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applymovement OBJ_EVENT_ID_PLAYER, Movement_170E7D
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applymovement 2, Movement_170E86
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waitmovement 0
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msgbox gUnknown_81A0CDE
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applymovement 255, Movement_1A75EB
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75EB
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waitmovement 0
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playse SE_PIN
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applymovement 3, Movement_1A75DB
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@@ -77,12 +77,12 @@ EventScript_170CB1:: @ 8170CB1
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msgbox gUnknown_81A0CF7
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msgbox gUnknown_81A0D27
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applymovement 2, Movement_1A75ED
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applymovement 255, Movement_1A75E9
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75E9
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waitmovement 0
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msgbox gUnknown_81A0D72
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applymovement 2, Movement_1A75EB
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waitmovement 0
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applymovement 255, Movement_1A75EB
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75EB
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waitmovement 0
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checkflag FLAG_SYS_GAME_CLEAR
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call_if TRUE, EventScript_170E34
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@@ -101,7 +101,7 @@ EventScript_170CB1:: @ 8170CB1
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msgbox gUnknown_81A0F40
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applymovement 2, Movement_1A75ED
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waitmovement 0
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applymovement 255, Movement_1A75E9
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75E9
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waitmovement 0
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msgbox gUnknown_81A0FB1
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giveitemfanfaremsg gUnknown_81A10EE, ITEM_METEORITE, 1, MUS_FAN5
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@@ -476,7 +476,7 @@ EventScript_1711DA:: @ 81711DA
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call_if eq, EventScript_171305
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delay 10
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msgbox gUnknown_81A13CB
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applymovement 255, Movement_1A75ED
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75ED
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waitmovement 0
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msgbox gUnknown_81A1431
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applymovement 2, Movement_1A75ED
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@@ -489,7 +489,7 @@ EventScript_1711DA:: @ 81711DA
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applymovement 2, Movement_1A75E7
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waitmovement 0
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delay 10
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applymovement 255, Movement_1A75EB
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75EB
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waitmovement 0
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delay 15
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msgbox gUnknown_81A14FB
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@@ -499,12 +499,12 @@ EventScript_1711DA:: @ 81711DA
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delay 15
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applymovement 3, Movement_1A75E7
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waitmovement 0
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applymovement 255, Movement_1A75ED
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75ED
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waitmovement 0
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msgbox gUnknown_81A1574
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closemessage
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delay 25
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applymovement 255, Movement_171326
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applymovement OBJ_EVENT_ID_PLAYER, Movement_171326
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applymovement 2, Movement_17132D
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waitmovement 0
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playse SE_KAIDAN
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@@ -518,22 +518,22 @@ EventScript_1711DA:: @ 81711DA
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end
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EventScript_1712E4:: @ 81712E4
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applymovement 255, Movement_171310
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applymovement OBJ_EVENT_ID_PLAYER, Movement_171310
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waitmovement 0
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return
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EventScript_1712EF:: @ 81712EF
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applymovement 255, Movement_171314
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applymovement OBJ_EVENT_ID_PLAYER, Movement_171314
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waitmovement 0
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return
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EventScript_1712FA:: @ 81712FA
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applymovement 255, Movement_171316
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applymovement OBJ_EVENT_ID_PLAYER, Movement_171316
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waitmovement 0
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return
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EventScript_171305:: @ 8171305
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applymovement 255, Movement_17131A
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applymovement OBJ_EVENT_ID_PLAYER, Movement_17131A
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waitmovement 0
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return
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