Use special obj event ids
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@@ -56,7 +56,7 @@ EventScript_162B76:: @ 8162B76
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lockall
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textcolor 0
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setflag FLAG_TEMP_2
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applymovement 255, Movement_162D07
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applymovement OBJ_EVENT_ID_PLAYER, Movement_162D07
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waitmovement 0
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delay 20
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checkflag FLAG_SYS_GAME_CLEAR
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@@ -82,7 +82,7 @@ EventScript_162B76:: @ 8162B76
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addobject 2
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msgbox gUnknown_8178FC6
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closemessage
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applymovement 255, Movement_162D1F
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applymovement OBJ_EVENT_ID_PLAYER, Movement_162D1F
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applymovement 1, Movement_162D41
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applymovement 2, Movement_162D2A
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waitmovement 0
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@@ -102,7 +102,7 @@ EventScript_162B76:: @ 8162B76
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closemessage
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delay 13
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applymovement 2, Movement_162D37
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applymovement 255, Movement_162D12
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applymovement OBJ_EVENT_ID_PLAYER, Movement_162D12
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waitmovement 0
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setvar VAR_0x4001, 1
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warp MAP_POKEMON_LEAGUE_HALL_OF_FAME, 255, 5, 12
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