Use special obj event ids
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@@ -14,7 +14,7 @@ PokemonTower_6F_EventScript_1634B8:: @ 81634B8
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special sub_8112364
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compare VAR_RESULT, 0
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goto_if eq, EventScript_1634F5
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applymovement 255, Movement_163512
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applymovement OBJ_EVENT_ID_PLAYER, Movement_163512
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waitmovement 0
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releaseall
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end
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