Use special obj event ids
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@@ -50,7 +50,7 @@ EventScript_170220:: @ 8170220
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textcolor 0
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msgbox gUnknown_819F9CC
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closemessage
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applymovement 255, Movement_1A75E9
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75E9
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waitmovement 0
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delay 20
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compare VAR_0x8008, 1
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@@ -63,28 +63,28 @@ EventScript_170220:: @ 8170220
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call_if eq, EventScript_17029A
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msgbox gUnknown_819F95F
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closemessage
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applymovement 255, Movement_1702B3
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1702B3
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waitmovement 0
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releaseall
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end
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EventScript_170279:: @ 8170279
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applymovement 255, Movement_1702A5
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1702A5
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waitmovement 0
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return
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EventScript_170284:: @ 8170284
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applymovement 255, Movement_1702A7
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1702A7
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waitmovement 0
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return
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EventScript_17028F:: @ 817028F
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applymovement 255, Movement_1702AA
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1702AA
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waitmovement 0
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return
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EventScript_17029A:: @ 817029A
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applymovement 255, Movement_1702AE
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1702AE
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waitmovement 0
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return
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