Use special obj event ids
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@@ -21,7 +21,7 @@ EventScript_16F0D4:: @ 816F0D4
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closemessage
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applymovement 1, Movement_16F124
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waitmovement 0
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applymovement 255, Movement_1A75EB
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75EB
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waitmovement 0
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msgbox gUnknown_819C235
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setvar VAR_MAP_SCENE_SAFFRON_CITY_POKEMON_TRAINER_FAN_CLUB, 2
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