Use special obj event ids
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@@ -80,7 +80,7 @@ SeafoamIslands_B4F_OnFrame:: @ 81630F9
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EventScript_16310B:: @ 816310B
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lockall
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applymovement 255, Movement_16311D
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applymovement OBJ_EVENT_ID_PLAYER, Movement_16311D
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waitmovement 0
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setvar VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F, 0
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releaseall
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@@ -116,12 +116,12 @@ EventScript_163169:: @ 8163169
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return
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EventScript_16316F:: @ 816316F
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applymovement 255, Movement_16318C
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applymovement OBJ_EVENT_ID_PLAYER, Movement_16318C
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waitmovement 0
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return
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EventScript_16317A:: @ 816317A
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applymovement 255, Movement_163195
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applymovement OBJ_EVENT_ID_PLAYER, Movement_163195
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waitmovement 0
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return
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@@ -153,7 +153,7 @@ Movement_163195:: @ 8163195
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SeafoamIslands_B4F_EventScript_16319D:: @ 816319D
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lockall
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applymovement 255, Movement_1631AA
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1631AA
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waitmovement 0
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releaseall
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end
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