Use special obj event ids
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@@ -32,12 +32,12 @@ SevenIsland_House_Room1_OnFrame:: @ 81708CF
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EventScript_1708E9:: @ 1708E9
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lockall
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textcolor 1
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applymovement 255, Movement_170953
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applymovement OBJ_EVENT_ID_PLAYER, Movement_170953
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waitmovement 0
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applymovement 1, Movement_170955
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waitmovement 0
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moveobjectoffscreen 1
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applymovement 255, Movement_1A75E9
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75E9
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waitmovement 0
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compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1
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call_if eq, EventScript_170938
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@@ -134,19 +134,19 @@ EventScript_170A1E:: @ 8170A1E
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EventScript_170A2D:: @ 8170A2D
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applymovement VAR_LAST_TALKED, Movement_170A6F
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applymovement 255, Movement_170A63
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applymovement OBJ_EVENT_ID_PLAYER, Movement_170A63
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waitmovement 0
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return
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EventScript_170A3F:: @ 8170A3F
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applymovement VAR_LAST_TALKED, Movement_170A72
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applymovement 255, Movement_170A67
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applymovement OBJ_EVENT_ID_PLAYER, Movement_170A67
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waitmovement 0
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return
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EventScript_170A51:: @ 8170A51
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applymovement VAR_LAST_TALKED, Movement_170A6F
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applymovement 255, Movement_170A6B
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applymovement OBJ_EVENT_ID_PLAYER, Movement_170A6B
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waitmovement 0
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return
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