Use special obj event ids

This commit is contained in:
GriffinR
2020-01-08 21:12:58 -05:00
parent 7eb5464860
commit 33a4b68486
54 changed files with 244 additions and 244 deletions
@@ -32,12 +32,12 @@ SevenIsland_House_Room1_OnFrame:: @ 81708CF
EventScript_1708E9:: @ 1708E9
lockall
textcolor 1
applymovement 255, Movement_170953
applymovement OBJ_EVENT_ID_PLAYER, Movement_170953
waitmovement 0
applymovement 1, Movement_170955
waitmovement 0
moveobjectoffscreen 1
applymovement 255, Movement_1A75E9
applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75E9
waitmovement 0
compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1
call_if eq, EventScript_170938
@@ -134,19 +134,19 @@ EventScript_170A1E:: @ 8170A1E
EventScript_170A2D:: @ 8170A2D
applymovement VAR_LAST_TALKED, Movement_170A6F
applymovement 255, Movement_170A63
applymovement OBJ_EVENT_ID_PLAYER, Movement_170A63
waitmovement 0
return
EventScript_170A3F:: @ 8170A3F
applymovement VAR_LAST_TALKED, Movement_170A72
applymovement 255, Movement_170A67
applymovement OBJ_EVENT_ID_PLAYER, Movement_170A67
waitmovement 0
return
EventScript_170A51:: @ 8170A51
applymovement VAR_LAST_TALKED, Movement_170A6F
applymovement 255, Movement_170A6B
applymovement OBJ_EVENT_ID_PLAYER, Movement_170A6B
waitmovement 0
return