Use special obj event ids
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@@ -15,8 +15,8 @@ SevenIsland_TrainerTower_Lobby_OnResume:: @ 8164853
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compare VAR_RESULT, 0
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goto_if eq, EventScript_164886
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setvar VAR_0x4000, 0
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setobjectxy 255, 9, 7
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applymovement 255, Movement_164AD4
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setobjectxy OBJ_EVENT_ID_PLAYER, 9, 7
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applymovement OBJ_EVENT_ID_PLAYER, Movement_164AD4
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EventScript_164886:: @ 8164886
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end
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@@ -50,7 +50,7 @@ SevenIsland_TrainerTower_Lobby_OnFrame:: @ 81648B6
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EventScript_1648C8:: @ 81648C8
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lockall
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applymovement 255, Movement_1648EA
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1648EA
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waitmovement 0
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setmetatile 17, 10, 692, 1
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special DrawWholeMapView
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@@ -77,7 +77,7 @@ EventScript_1648ED:: @ 81648ED
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EventScript_164920:: @ 8164920
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lock
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faceplayer
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applymovement 255, Movement_164AD4
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applymovement OBJ_EVENT_ID_PLAYER, Movement_164AD4
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textcolor 1
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msgbox gUnknown_817C937
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goto EventScript_16494B
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@@ -85,13 +85,13 @@ EventScript_164920:: @ 8164920
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EventScript_164938:: @ 8164938
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lock
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faceplayer
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applymovement 255, Movement_164AD4
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applymovement OBJ_EVENT_ID_PLAYER, Movement_164AD4
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textcolor 1
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msgbox gUnknown_817C9C0
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EventScript_16494B:: @ 816494B
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closemessage
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applymovement 255, Movement_164AD6
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applymovement OBJ_EVENT_ID_PLAYER, Movement_164AD6
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waitmovement 0
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setvar VAR_MAP_SCENE_TRAINER_TOWER, 0
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release
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@@ -153,7 +153,7 @@ Items_1649B8:: @ 81649B8
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SevenIsland_TrainerTower_Lobby_EventScript_1649CE:: @ 81649CE
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lockall
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applymovement 255, Movement_164AD4
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applymovement OBJ_EVENT_ID_PLAYER, Movement_164AD4
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textcolor 1
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msgbox gUnknown_817C794
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setvar VAR_0x8004, 17
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@@ -206,7 +206,7 @@ EventScript_164AA0:: @ 8164AA0
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EventScript_164ABF:: @ 8164ABF
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msgbox gUnknown_817C91D
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closemessage
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applymovement 255, Movement_164AD6
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applymovement OBJ_EVENT_ID_PLAYER, Movement_164AD6
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waitmovement 0
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releaseall
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end
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