Use special obj event ids
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@@ -9,7 +9,7 @@ VermilionCity_OnFrame:: @ 81668E7
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EventScript_1668F1:: @ 81668F1
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lockall
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applymovement 255, Movement_166903
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applymovement OBJ_EVENT_ID_PLAYER, Movement_166903
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waitmovement 0
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setvar VAR_MAP_SCENE_VERMILION_CITY, 3
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releaseall
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@@ -207,7 +207,7 @@ VermilionCity_EventScript_166B98:: @ 8166B98
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EventScript_166BA0:: @ 8166BA0
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textcolor 0
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applymovement 6, Movement_1A75E7
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applymovement 255, Movement_1A75EB
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applymovement OBJ_EVENT_ID_PLAYER, Movement_1A75EB
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waitmovement 0
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compare VAR_MAP_SCENE_VERMILION_CITY, 3
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goto_if eq, EventScript_166BED
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