text_window
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+11
-11
@@ -165,7 +165,7 @@ static const struct BgTemplate sBgTemplates[3] = {
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static const struct WindowTemplate sHelpDocsWindowTemplates1[] = {
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{
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x00,
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.tilemapTop = 0x07,
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.width = 0x1e,
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@@ -177,7 +177,7 @@ static const struct WindowTemplate sHelpDocsWindowTemplates1[] = {
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static const struct WindowTemplate sHelpDocsWindowTemplates2[] = {
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{
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x06,
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.tilemapTop = 0x03,
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.width = 0x18,
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@@ -185,7 +185,7 @@ static const struct WindowTemplate sHelpDocsWindowTemplates2[] = {
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.paletteNum = 0x0f,
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.baseBlock = 0x0001
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}, {
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x06,
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.tilemapTop = 0x0a,
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.width = 0x18,
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@@ -193,7 +193,7 @@ static const struct WindowTemplate sHelpDocsWindowTemplates2[] = {
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.paletteNum = 0x0f,
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.baseBlock = 0x0092
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}, {
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x06,
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.tilemapTop = 0x0f,
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.width = 0x18,
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@@ -205,7 +205,7 @@ static const struct WindowTemplate sHelpDocsWindowTemplates2[] = {
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static const struct WindowTemplate sHelpDocsWindowTemplates3[] = {
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{
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x06,
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.tilemapTop = 0x03,
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.width = 0x18,
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@@ -213,7 +213,7 @@ static const struct WindowTemplate sHelpDocsWindowTemplates3[] = {
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.paletteNum = 0x0f,
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.baseBlock = 0x0001
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}, {
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x06,
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.tilemapTop = 0x08,
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.width = 0x18,
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@@ -221,7 +221,7 @@ static const struct WindowTemplate sHelpDocsWindowTemplates3[] = {
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.paletteNum = 0x0f,
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.baseBlock = 0x0062
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}, {
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x06,
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.tilemapTop = 0x0d,
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.width = 0x18,
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@@ -239,7 +239,7 @@ static const struct WindowTemplate *const sHelpDocsWindowTemplatePtrs[3] = {
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static const struct WindowTemplate sNewGameAdventureIntroWindowTemplates[] = {
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{
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x01,
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.tilemapTop = 0x04,
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.width = 0x1c,
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@@ -247,7 +247,7 @@ static const struct WindowTemplate sNewGameAdventureIntroWindowTemplates[] = {
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.paletteNum = 0x0f,
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.baseBlock = 0x0001
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}, {
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x12,
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.tilemapTop = 0x09,
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.width = 0x09,
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@@ -255,7 +255,7 @@ static const struct WindowTemplate sNewGameAdventureIntroWindowTemplates[] = {
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.paletteNum = 0x0f,
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.baseBlock = 0x0174
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}, {
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x02,
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.tilemapTop = 0x02,
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.width = 0x06,
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@@ -263,7 +263,7 @@ static const struct WindowTemplate sNewGameAdventureIntroWindowTemplates[] = {
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.paletteNum = 0x0f,
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.baseBlock = 0x0180
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}, {
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.priority = 0x00,
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.bg = 0x00,
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.tilemapLeft = 0x02,
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.tilemapTop = 0x02,
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.width = 0x0c,
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