This commit is contained in:
jiangzhengwenjz
2019-10-18 10:59:49 +08:00
parent a28bb81ab7
commit 34b440a358
7 changed files with 409 additions and 664 deletions
+42 -47
View File
@@ -1,6 +1,8 @@
#ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H
#include "constants/abilities.h"
struct TrainerMoney
{
u8 classId;
@@ -43,50 +45,10 @@ struct UnknownPokemonStruct4
#define BOUNCE_MON 0x0
#define BOUNCE_HEALTHBOX 0x1
void CB2_InitBattle(void);
void BattleMainCB2(void);
void CB2_QuitPokeDudeBattle(void);
void sub_8038528(struct Sprite* sprite);
void sub_8038A04(void); // unused
void VBlankCB_Battle(void);
void sub_801182C(struct Sprite *sprite);
void sub_8011A1C(void);
u32 sub_80391E0(u8 arrayId, u8 caseId);
u32 sub_80397C4(u32 setId, u32 tableId);
void SpriteCB_WildMon(struct Sprite *sprite);
void SpriteCallbackDummy_2(struct Sprite *sprite);
void sub_8039934(struct Sprite *sprite);
void sub_8012098(struct Sprite *sprite);
void sub_8012044(struct Sprite *sprite);
void sub_8039B58(struct Sprite *sprite);
void sub_8039BB4(struct Sprite *sprite);
void sub_80105DC(struct Sprite *sprite);
void sub_8012110(struct Sprite *sprite);
void DoBounceEffect(u8 bank, u8 b, s8 c, s8 d);
void EndBounceEffect(u8 bank, bool8 b);
void sub_8039E44(struct Sprite *sprite);
void sub_8039E60(struct Sprite *sprite);
void sub_8039E84(struct Sprite *sprite);
void sub_801236C(struct Sprite *sprite);
void BeginBattleIntro(void);
void SwitchInClearSetData(void);
void FaintClearSetData(void);
void sub_803B3AC(void); // unused
void sub_803B598(void); // unused
void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void);
void sub_8013F6C(u8 battlerId);
void SwapTurnOrder(u8 id1, u8 id2);
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 bank);
void CB2_InitBattle(void);
void sub_80120C4(struct Sprite *);
void sub_8012100(struct Sprite *);
void nullsub_12(void);
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
extern const struct SpriteTemplate gUnknown_824EFF0;
extern const struct OamData gOamData_824F010;
extern const struct OamData gOamData_824F018;
extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
extern const u8 gStatusConditionString_ParalysisJpn[8];
@@ -94,10 +56,43 @@ extern const u8 gStatusConditionString_BurnJpn[8];
extern const u8 gStatusConditionString_IceJpn[8];
extern const u8 gStatusConditionString_ConfusionJpn[8];
extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 * const gStatusConditionStringsTable[7][2];
extern const u8 *const gStatusConditionStringsTable[7][2];
extern const u8 gTypeEffectiveness[336];
extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT];
extern const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1];
void CB2_InitBattle(void);
void BattleMainCB2(void);
void FreeRestoreBattleData(void);
void VBlankCB_Battle(void);
void nullsub_9(struct Sprite *sprite);
void sub_801182C(struct Sprite *sprite);
void sub_8011A1C(void);
u32 sub_8011C44(u8 arrayId, u8 caseId);
void SpriteCB_WildMon(struct Sprite *sprite);
void SpriteCallbackDummy2(struct Sprite *sprite);
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
void sub_8012044(struct Sprite *sprite);
void sub_8012098(struct Sprite *sprite);
void sub_80120C4(struct Sprite *sprite);
void sub_8012100(struct Sprite *sprite);
void sub_8012110(struct Sprite *sprite);
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
void EndBounceEffect(u8 battler, u8 which);
void sub_8012354(struct Sprite *sprite);
void sub_801236C(struct Sprite *sprite);
void nullsub_12(void);
void BeginBattleIntro(void);
void SwitchInClearSetData(void);
void FaintClearSetData(void);
void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void);
void sub_8013F6C(u8 battler);
void SwapTurnOrder(u8 id1, u8 id2);
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 battler);
#endif // GUARD_BATTLE_MAIN_H