Document Celadon City scripts
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@@ -0,0 +1,6 @@
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#ifndef GUARD_CONSTANTS_COINS_H
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#define GUARD_CONSTANTS_COINS_H
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#define MAX_COINS 9999
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#endif // GUARD_CONSTANTS_COINS_H
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@@ -65,7 +65,7 @@
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#define FLDEFF_PCTURN_ON 61
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#define FLDEFF_HALL_OF_FAME_RECORD 62
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#define FLDEFF_USE_TELEPORT 63
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#define FLDEFF_UNK_40 64
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#define FLDEFF_UNK_40 64 // TODO: game corner smile icon?
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#define FLDEFF_UNK_41 65 // TODO: related to vs_seeker
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#define FLDEFF_UNK_42 66 // TODO: related to trainer see
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#define FLDEFF_UNK_43 67 // TODO: related to deoxys
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@@ -35,6 +35,15 @@
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#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_HalfOn 0x2C6
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#define METATILE_VermilionGym_Beam_Node_BottomRight_HalfOn 0x2C7
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// Celadon Game Corner
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#define METATILE_GameCorner_Floor_ShadeFull 0x292
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#define METATILE_GameCorner_Floor_StairsTop 0x29D
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#define METATILE_GameCorner_StairsTop 0x29E
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#define METATILE_GameCorner_StairsBottom 0x29F
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#define METATILE_GameCorner_PurpleWall_Floor 0x2CF
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#define METATILE_GameCorner_PurpleWall_StairsTop 0x2A6
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#define METATILE_GameCorner_PurpleWall_stairsBottom 0x2A7
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// Pokemon Mansion
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#define METATILE_PokemonMansion_Floor 0x284
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#define METATILE_PokemonMansion_Floor_ShadeFull 0x285
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