mostly standardize to object event to prep for disassembly
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+6
-6
@@ -25,7 +25,7 @@ enum
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#define NUM_BERRIES 44
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extern const u8 *const gBerryTreeFieldObjectGraphicsIdTablePointers[NUM_BERRIES];
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extern const u8 *const gBerryTreeObjectEventGraphicsIdTablePointers[NUM_BERRIES];
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extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[NUM_BERRIES];
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extern const u8 *const gBerryTreePaletteSlotTablePointers[NUM_BERRIES];
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@@ -35,7 +35,7 @@ u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry);
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bool32 IsEnigmaBerryValid(void);
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const struct Berry *GetBerryInfo(u8 berry);
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struct BerryTree *GetBerryTreeInfo(u8 id);
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bool32 FieldObjectInteractionWaterBerryTree(void);
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bool32 ObjectEventInteractionWaterBerryTree(void);
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bool8 IsPlayerFacingPlantedBerryTree(void);
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bool8 TryToWaterBerryTree(void);
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void ClearBerryTrees(void);
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@@ -56,10 +56,10 @@ u8 CalcBerryYield(struct BerryTree *tree);
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u8 GetBerryCountByBerryTreeId(u8 id);
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u16 GetStageDurationByBerryType(u8);
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void Bag_ChooseBerry(void);
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void FieldObjectInteractionGetBerryTreeData(void);
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void FieldObjectInteractionPlantBerryTree(void);
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void FieldObjectInteractionPickBerryTree(void);
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void FieldObjectInteractionRemoveBerryTree(void);
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void ObjectEventInteractionGetBerryTreeData(void);
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void ObjectEventInteractionPlantBerryTree(void);
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void ObjectEventInteractionPickBerryTree(void);
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void ObjectEventInteractionRemoveBerryTree(void);
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u8 PlayerHasBerries(void);
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void ResetBerryTreeSparkleFlags(void);
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void sub_809C794(void);
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