mostly standardize to object event to prep for disassembly
This commit is contained in:
@@ -16,9 +16,9 @@ void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
|
||||
void InitObjectPriorityByZCoord(struct Sprite *, u8);
|
||||
bool8 IsZCoordMismatchAt(u8, s16, s16);
|
||||
bool8 AreZCoordsCompatible(u8, u8);
|
||||
void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *);
|
||||
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
|
||||
void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *);
|
||||
void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *);
|
||||
void ObjectEventUpdateSubpriority(struct ObjectEvent *, struct Sprite *);
|
||||
void DoGroundEffects_OnSpawn(struct ObjectEvent *, struct Sprite *);
|
||||
void DoGroundEffects_OnBeginStep(struct ObjectEvent *, struct Sprite *);
|
||||
void DoGroundEffects_OnFinishStep(struct ObjectEvent *, struct Sprite *);
|
||||
|
||||
#endif //GUARD_FIELD_GROUND_EFFECT_H
|
||||
|
||||
Reference in New Issue
Block a user