mostly standardize to object event to prep for disassembly

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garak committed 2019-12-17 15:05:23 -05:00
1 parent ebd3a13717
commit 36b2301fd2
238 files changed
+5708 -2145

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@@ -16,9 +16,9 @@ void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
void InitObjectPriorityByZCoord(struct Sprite *, u8);
bool8 IsZCoordMismatchAt(u8, s16, s16);
bool8 AreZCoordsCompatible(u8, u8);
void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *);
void ObjectEventUpdateSubpriority(struct ObjectEvent *, struct Sprite *);
void DoGroundEffects_OnSpawn(struct ObjectEvent *, struct Sprite *);
void DoGroundEffects_OnBeginStep(struct ObjectEvent *, struct Sprite *);
void DoGroundEffects_OnFinishStep(struct ObjectEvent *, struct Sprite *);
#endif //GUARD_FIELD_GROUND_EFFECT_H