mostly standardize to object event to prep for disassembly
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+5
-5
@@ -564,7 +564,7 @@ union QuestLogMovement
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} ident_struct;
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};
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struct QuestLogMapObject
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struct QuestLogObjectEvent
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{
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/*0x00*/ u8 active:1;
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/*0x00*/ u8 mapobj_bit_3:1;
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@@ -609,7 +609,7 @@ struct QuestLog
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/*0x0003*/ s8 unk_003;
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/*0x0004*/ s16 unk_004;
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/*0x0006*/ s16 unk_006;
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/*0x0008*/ struct QuestLogMapObject unk_008[MAP_OBJECTS_COUNT];
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/*0x0008*/ struct QuestLogObjectEvent unk_008[MAP_OBJECTS_COUNT];
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// These arrays hold the game state for
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// playing back the quest log
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@@ -727,7 +727,7 @@ struct SaveBlock1
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/*0x002E*/ u8 weather;
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/*0x002F*/ u8 filler_2F;
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/*0x0030*/ u8 flashLevel;
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/*0x0032*/ u16 mapDataId;
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/*0x0032*/ u16 mapLayoutId;
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/*0x0034*/ u8 playerPartyCount;
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/*0x0038*/ struct Pokemon playerParty[PARTY_SIZE];
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/*0x0290*/ u32 money;
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@@ -744,8 +744,8 @@ struct SaveBlock1
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/*0x0632*/ u8 field_632[6]; // unused?
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/*0x0638*/ u16 trainerRematchStepCounter;
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/*0x063A*/ u8 ALIGNED(2) trainerRematches[100];
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/*0x06A0*/ struct MapObject mapObjects[MAP_OBJECTS_COUNT];
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/*0x08E0*/ struct MapObjectTemplate mapObjectTemplates[64];
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/*0x06A0*/ struct ObjectEvent objectEvents[MAP_OBJECTS_COUNT];
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/*0x08E0*/ struct ObjectEventTemplate mapObjectTemplates[64];
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/*0x0EE0*/ u8 flags[FLAGS_COUNT];
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/*0x1000*/ u16 vars[VARS_COUNT];
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/*0x1200*/ u32 gameStats[NUM_GAME_STATS];
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