mostly standardize to object event to prep for disassembly

This commit is contained in:
garak
2019-12-02 13:34:11 -05:00
parent ebd3a13717
commit 36b2301fd2
238 changed files with 5708 additions and 2145 deletions
+5 -5
View File
@@ -10,7 +10,7 @@ struct UnkPlayerStruct
u8 player_field_1;
};
struct LinkPlayerMapObject
struct LinkPlayerObjectEvent
{
u8 active;
u8 linkPlayerId;
@@ -32,7 +32,7 @@ struct CreditsOverworldCmd
extern struct UCoords32 gDirectionToVectors[];
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
extern struct LinkPlayerObjectEvent gLinkPlayerMapObjects[4];
extern MainCallback gFieldCallback;
extern struct WarpData gUnknown_2031DB4;
@@ -73,7 +73,7 @@ bool32 IsUpdateLinkStateCBActive(void);
void strange_npc_table_clear(void);
const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16, u16);
void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
void ObjectEventMoveDestCoords(struct ObjectEvent *, u32, s16 *, s16 *);
void sub_8086230(void);
void CB2_ReturnToField(void);
bool32 sub_8087598(void);
@@ -99,11 +99,11 @@ void Overworld_PlaySpecialMapMusic(void);
u8 GetCurrentRegionMapSectionId(void);
void SetCurrentMapLayout(u16 mapDataId);
void SetCurrentMapLayout(u16 mapLayoutId);
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
void ResetInitialPlayerAvatarState(void);
void sub_8055D40(u16 mapDataId);
void sub_8055D40(u16 mapLayoutId);
void CleanupOverworldWindowsAndTilemaps(void);
u32 ComputeWhiteOutMoneyLoss(void);