mostly standardize to object event to prep for disassembly
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+5
-5
@@ -10,7 +10,7 @@ struct UnkPlayerStruct
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u8 player_field_1;
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};
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struct LinkPlayerMapObject
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struct LinkPlayerObjectEvent
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{
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u8 active;
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u8 linkPlayerId;
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@@ -32,7 +32,7 @@ struct CreditsOverworldCmd
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extern struct UCoords32 gDirectionToVectors[];
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extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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extern struct LinkPlayerObjectEvent gLinkPlayerMapObjects[4];
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extern MainCallback gFieldCallback;
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extern struct WarpData gUnknown_2031DB4;
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@@ -73,7 +73,7 @@ bool32 IsUpdateLinkStateCBActive(void);
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void strange_npc_table_clear(void);
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const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16, u16);
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void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
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void ObjectEventMoveDestCoords(struct ObjectEvent *, u32, s16 *, s16 *);
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void sub_8086230(void);
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void CB2_ReturnToField(void);
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bool32 sub_8087598(void);
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@@ -99,11 +99,11 @@ void Overworld_PlaySpecialMapMusic(void);
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u8 GetCurrentRegionMapSectionId(void);
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void SetCurrentMapLayout(u16 mapDataId);
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void SetCurrentMapLayout(u16 mapLayoutId);
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void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
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void ResetInitialPlayerAvatarState(void);
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void sub_8055D40(u16 mapDataId);
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void sub_8055D40(u16 mapLayoutId);
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void CleanupOverworldWindowsAndTilemaps(void);
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u32 ComputeWhiteOutMoneyLoss(void);
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