mostly standardize to object event to prep for disassembly

This commit is contained in:
garak
2019-12-02 13:34:11 -05:00
parent ebd3a13717
commit 36b2301fd2
238 changed files with 5708 additions and 2145 deletions
+4 -4
View File
@@ -768,7 +768,7 @@ static void SetMapVarsToTrainer(void)
if (sTrainerEventObjectLocalId != 0)
{
gSpecialVar_LastTalked = sTrainerEventObjectLocalId;
gSelectedEventObject = GetFieldObjectIdByLocalIdAndMap(sTrainerEventObjectLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
gSelectedObjectEvent = GetObjectEventIdByLocalIdAndMap(sTrainerEventObjectLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
@@ -819,8 +819,8 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript)
{
gSelectedEventObject = trainerEventObjId;
gSpecialVar_LastTalked = gMapObjects[trainerEventObjId].localId;
gSelectedObjectEvent = trainerEventObjId;
gSpecialVar_LastTalked = gObjectEvents[trainerEventObjId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(gUnknown_81A4EB4);
ScriptContext2_Enable();
@@ -835,7 +835,7 @@ bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
void SetUpTrainerMovement(void)
{
struct MapObject *eventObject = &gMapObjects[gSelectedEventObject];
struct ObjectEvent *eventObject = &gObjectEvents[gSelectedObjectEvent];
SetTrainerMovementType(eventObject, GetTrainerFacingDirectionMovementType(eventObject->facingDirection));
}