mostly standardize to object event to prep for disassembly
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+4
-4
@@ -768,7 +768,7 @@ static void SetMapVarsToTrainer(void)
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if (sTrainerEventObjectLocalId != 0)
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{
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gSpecialVar_LastTalked = sTrainerEventObjectLocalId;
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gSelectedEventObject = GetFieldObjectIdByLocalIdAndMap(sTrainerEventObjectLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
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gSelectedObjectEvent = GetObjectEventIdByLocalIdAndMap(sTrainerEventObjectLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
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}
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}
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@@ -819,8 +819,8 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript)
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{
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gSelectedEventObject = trainerEventObjId;
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gSpecialVar_LastTalked = gMapObjects[trainerEventObjId].localId;
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gSelectedObjectEvent = trainerEventObjId;
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gSpecialVar_LastTalked = gObjectEvents[trainerEventObjId].localId;
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BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
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ScriptContext1_SetupScript(gUnknown_81A4EB4);
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ScriptContext2_Enable();
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@@ -835,7 +835,7 @@ bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
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void SetUpTrainerMovement(void)
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{
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struct MapObject *eventObject = &gMapObjects[gSelectedEventObject];
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struct ObjectEvent *eventObject = &gObjectEvents[gSelectedObjectEvent];
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SetTrainerMovementType(eventObject, GetTrainerFacingDirectionMovementType(eventObject->facingDirection));
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}
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