mostly standardize to object event to prep for disassembly

This commit is contained in:
garak
2019-12-02 13:34:11 -05:00
parent ebd3a13717
commit 36b2301fd2
238 changed files with 5708 additions and 2145 deletions
+9 -9
View File
@@ -314,15 +314,15 @@ void Special_AnimatePcTurnOff()
void SpawnCameraObject(void)
{
u8 mapObjectId = SpawnSpecialFieldObjectParameterized(MAP_OBJ_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
gMapObjects[mapObjectId].mapobj_bit_13 = TRUE;
CameraObjectSetFollowedObjectId(gMapObjects[mapObjectId].spriteId);
u8 mapObjectId = SpawnSpecialObjectEventParameterized(MAP_OBJ_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
gObjectEvents[mapObjectId].mapobj_bit_13 = TRUE;
CameraObjectSetFollowedObjectId(gObjectEvents[mapObjectId].spriteId);
}
void RemoveCameraObject(void)
{
CameraObjectSetFollowedObjectId(GetPlayerAvatarObjectId());
RemoveFieldObjectByLocalIdAndMap(127, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
RemoveObjectEventByLocalIdAndMap(127, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
void Special_BufferEReaderTrainerName5(void)
@@ -1499,7 +1499,7 @@ void Special_SetSeenMon(void)
void sub_80CBDE8(void)
{
gSelectedEventObject = 0;
gSelectedObjectEvent = 0;
gSpecialVar_TextColor = 0xFF;
}
@@ -1508,13 +1508,13 @@ u8 ContextNpcGetTextColor(void)
u8 gfxId;
if (gSpecialVar_TextColor != 0xFF)
return gSpecialVar_TextColor;
else if (gSelectedEventObject == 0)
else if (gSelectedObjectEvent == 0)
return 3;
else
{
gfxId = gMapObjects[gSelectedEventObject].graphicsId;
gfxId = gObjectEvents[gSelectedObjectEvent].graphicsId;
if (gfxId >= MAP_OBJ_GFX_VAR_0)
gfxId = VarGetFieldObjectGraphicsId(gfxId - MAP_OBJ_GFX_VAR_0);
gfxId = VarGetObjectEventGraphicsId(gfxId - MAP_OBJ_GFX_VAR_0);
return GetColorFromTextColorTable(gfxId);
}
}
@@ -2359,7 +2359,7 @@ static void MoveDeoxysObject(u8 num)
u8 mapObjId;
LoadPalette(sDeoxysObjectPals[num], 0x1A0, 0x08);
sub_8083598(10);
TryGetFieldObjectIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjId);
TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjId);
if (num == 0)
PlaySE(SE_W109);
else