mostly standardize to object event to prep for disassembly

This commit is contained in:
garak
2019-12-02 13:34:11 -05:00
parent ebd3a13717
commit 36b2301fd2
238 changed files with 5708 additions and 2145 deletions
+8 -8
View File
@@ -31,10 +31,10 @@ bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
gPlayerFacingPosition.height = PlayerGetZCoord();
mapObjId = GetFieldObjectIdByXYZ(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.height);
if (gMapObjects[mapObjId].graphicsId != graphicsId)
mapObjId = GetObjectEventIdByXYZ(gPlayerFacingPosition.x, gPlayerFacingPosition.y, gPlayerFacingPosition.height);
if (gObjectEvents[mapObjId].graphicsId != graphicsId)
return FALSE;
gSpecialVar_LastTalked = gMapObjects[mapObjId].localId;
gSpecialVar_LastTalked = gObjectEvents[mapObjId].localId;
return TRUE;
}
@@ -51,8 +51,8 @@ static void task08_080C9820(u8 taskId)
ScriptContext2_Enable();
gPlayerAvatar.unk6 = TRUE;
mapObjId = gPlayerAvatar.mapObjectId;
if (!FieldObjectIsMovementOverridden(&gMapObjects[mapObjId])
|| FieldObjectClearHeldMovementIfFinished(&gMapObjects[mapObjId]))
if (!ObjectEventIsMovementOverridden(&gObjectEvents[mapObjId])
|| ObjectEventClearHeldMovementIfFinished(&gObjectEvents[mapObjId]))
{
if (gMapHeader.mapType == MAP_TYPE_UNDERWATER)
{
@@ -62,7 +62,7 @@ static void task08_080C9820(u8 taskId)
else
{
sub_805CB70();
FieldObjectSetHeldMovement(&gMapObjects[mapObjId], 0x45);
ObjectEventSetHeldMovement(&gObjectEvents[mapObjId], 0x45);
gTasks[taskId].func = sub_80C98B0;
}
}
@@ -70,7 +70,7 @@ static void task08_080C9820(u8 taskId)
static void sub_80C98B0(u8 taskId)
{
if (FieldObjectCheckHeldMovementStatus(&gMapObjects[gPlayerAvatar.mapObjectId]) == TRUE)
if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.mapObjectId]) == TRUE)
{
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
gTasks[taskId].func = sub_80C98FC;
@@ -90,7 +90,7 @@ static void sub_80C98FC(u8 taskId)
gFieldEffectArguments[2] = 2;
if (gFieldEffectArguments[1] == 4)
gFieldEffectArguments[2] = 3;
EventObjectSetGraphicsId(&gMapObjects[gPlayerAvatar.mapObjectId], GetPlayerAvatarGraphicsIdByCurrentState());
EventObjectSetGraphicsId(&gObjectEvents[gPlayerAvatar.mapObjectId], GetPlayerAvatarGraphicsIdByCurrentState());
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]);
FieldEffectActiveListRemove(6);
gTasks[taskId].func = sub_80C99A0;