mostly standardize to object event to prep for disassembly
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@@ -235,7 +235,7 @@ static void sub_80A11C0(u8 taskId)
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{
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if (IsWeatherNotFadingIn() == TRUE)
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{
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UnfreezeMapObjects();
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UnfreezeObjectEvents();
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ScriptContext2_Disable();
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DestroyTask(taskId);
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}
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