mostly standardize to object event to prep for disassembly

This commit is contained in:
garak
2019-12-02 13:34:11 -05:00
parent ebd3a13717
commit 36b2301fd2
238 changed files with 5708 additions and 2145 deletions
+6 -6
View File
@@ -174,32 +174,32 @@ void LoadPlayerParty(void)
gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
}
void SaveMapObjects(void)
void SaveObjectEvents(void)
{
int i;
for (i = 0; i < NUM_FIELD_OBJECTS; i++)
gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
gSaveBlock1Ptr->objectEvents[i] = gObjectEvents[i];
}
void LoadMapObjects(void)
void LoadObjectEvents(void)
{
int i;
for (i = 0; i < NUM_FIELD_OBJECTS; i++)
gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
gObjectEvents[i] = gSaveBlock1Ptr->objectEvents[i];
}
void SaveSerializedGame(void)
{
SavePlayerParty();
SaveMapObjects();
SaveObjectEvents();
}
void LoadSerializedGame(void)
{
LoadPlayerParty();
LoadMapObjects();
LoadObjectEvents();
}
void LoadPlayerBag(void)