mostly standardize to object event to prep for disassembly
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+6
-6
@@ -174,32 +174,32 @@ void LoadPlayerParty(void)
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gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
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}
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void SaveMapObjects(void)
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void SaveObjectEvents(void)
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{
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int i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i++)
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gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
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gSaveBlock1Ptr->objectEvents[i] = gObjectEvents[i];
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}
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void LoadMapObjects(void)
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void LoadObjectEvents(void)
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{
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int i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i++)
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gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
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gObjectEvents[i] = gSaveBlock1Ptr->objectEvents[i];
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}
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void SaveSerializedGame(void)
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{
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SavePlayerParty();
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SaveMapObjects();
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SaveObjectEvents();
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}
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void LoadSerializedGame(void)
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{
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LoadPlayerParty();
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LoadMapObjects();
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LoadObjectEvents();
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}
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void LoadPlayerBag(void)
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