mostly standardize to object event to prep for disassembly
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+12
-12
@@ -104,7 +104,7 @@ static void Task_SSAnneRun(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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u8 mapObjectId;
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struct MapObject * boatObject;
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struct ObjectEvent * boatObject;
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s16 x;
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data[1]++;
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@@ -114,8 +114,8 @@ static void Task_SSAnneRun(u8 taskId)
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data[1] = 0;
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CreateSmokeSprite();
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}
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TryGetFieldObjectIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjectId);
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boatObject = &gMapObjects[mapObjectId];
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TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjectId);
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boatObject = &gObjectEvents[mapObjectId];
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if (gSprites[boatObject->spriteId].pos1.x + gSprites[boatObject->spriteId].pos2.x < -120)
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{
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PlaySE(SE_KITEKI);
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@@ -144,12 +144,12 @@ static void Task_SSAnneFinish(u8 taskId)
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static void CreateWakeBehindBoat(void)
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{
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u8 mapObjectId;
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struct MapObject * boatObject;
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struct ObjectEvent * boatObject;
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u16 x;
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u8 spriteId;
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TryGetFieldObjectIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjectId);
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boatObject = &gMapObjects[mapObjectId];
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TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjectId);
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boatObject = &gObjectEvents[mapObjectId];
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x = gSprites[boatObject->spriteId].pos1.x + gSprites[boatObject->spriteId].pos2.x + 80;
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spriteId = CreateSprite(&sWakeSpriteTemplate, x, 109, 0xFF);
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gSprites[spriteId].oam.priority = 2;
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@@ -159,11 +159,11 @@ static void CreateWakeBehindBoat(void)
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static void WakeSpriteCallback(struct Sprite * sprite)
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{
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u8 mapObjectId;
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struct MapObject * boatObject;
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struct ObjectEvent * boatObject;
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u16 x;
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TryGetFieldObjectIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjectId);
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boatObject = &gMapObjects[mapObjectId];
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TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjectId);
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boatObject = &gObjectEvents[mapObjectId];
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x = gSprites[boatObject->spriteId].pos1.x + gSprites[boatObject->spriteId].pos2.x + 80;
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sprite->pos1.x = x;
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if (sprite->data[0] / 6 < 22)
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@@ -176,12 +176,12 @@ static void WakeSpriteCallback(struct Sprite * sprite)
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static void CreateSmokeSprite(void)
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{
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u8 mapObjectId;
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struct MapObject * boatObject;
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struct ObjectEvent * boatObject;
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u16 x;
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u8 spriteId;
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TryGetFieldObjectIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjectId);
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boatObject = &gMapObjects[mapObjectId];
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TryGetObjectEventIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjectId);
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boatObject = &gObjectEvents[mapObjectId];
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x = gSprites[boatObject->spriteId].pos1.x + gSprites[boatObject->spriteId].pos2.x + 49;
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if ((s16)x >= -32)
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{
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