port documentation of battle_anim_mon_movement from pokeem
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+58
-30
@@ -19,28 +19,28 @@ enum
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{
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM2,
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BG_ANIM3,
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BG_ANIM_MOSAIC,
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BG_ANIM_CHAR_BASE_BLOCK,
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BG_ANIM_PRIORITY,
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BG_ANIM_5,
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BG_ANIM_6
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BG_ANIM_PALETTES_MODE,
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BG_ANIM_SCREEN_BASE_BLOCK
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};
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struct UnknownAnimStruct2
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struct BattleAnimBgData
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{
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void *unk0;
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u16 *unk4;
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u8 unk8;
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u8 unk9;
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u16 unkA;
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u16 unkC;
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u8 *bgTiles;
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u16 *bgTilemap;
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u8 paletteId;
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u8 bgId;
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u16 tilesOffset;
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u16 unused;
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};
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struct BattleAnimBackground
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{
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void *image;
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void *palette;
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void *tilemap;
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const u32 *image;
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const u32 *palette;
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const u32 *tilemap;
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};
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#define ANIM_ARGS_COUNT 8
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@@ -53,7 +53,6 @@ extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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extern u8 gAnimSoundTaskCount;
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extern struct DisableStruct *gAnimDisableStructPtr;
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extern u32 gAnimMoveDmg;
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extern u16 gAnimMovePower;
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extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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@@ -64,8 +63,8 @@ extern u8 gBattleAnimTarget;
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extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02038440;
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u16 gUnknown_2037EEC;
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extern s32 gUnknown_2037EE8;
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extern u16 gAnimMovePower;
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extern s32 gAnimMoveDmg;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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@@ -80,7 +79,7 @@ s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 sub_80A52EC(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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bool8 sub_8072DF0(u8 battlerId);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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@@ -92,18 +91,32 @@ void sub_80A6EEC(struct Sprite *sprite);
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void sub_80A68D4(struct Sprite *sprite);
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void sub_80A6F3C(struct Sprite *sprite);
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void sub_80A8278(void);
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void sub_80A6B30(struct UnknownAnimStruct2*);
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void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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void sub_80A6B30(struct BattleAnimBgData *);
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void sub_80A6B90(struct BattleAnimBgData *, u32 arg1);
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u8 sub_80A82E4(u8 bank);
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bool8 AnimateBallThrow(struct Sprite *sprite);
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enum
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{
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BANK_X_POS,
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BANK_Y_POS,
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BATTLER_COORD_X,
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BATTLER_COORD_Y,
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BATTLER_COORD_X_2,
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BATTLER_COORD_Y_PIC_OFFSET,
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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u8 GetBankPosition(u8 bank, u8 attributeId);
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enum
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{
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BATTLER_COORD_ATTR_HEIGHT,
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BATTLER_COORD_ATTR_WIDTH,
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BATTLER_COORD_ATTR_TOP,
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BATTLER_COORD_ATTR_BOTTOM,
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BATTLER_COORD_ATTR_LEFT,
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BATTLER_COORD_ATTR_RIGHT,
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
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bool8 IsBankSpritePresent(u8 bank);
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void sub_80A6C68(u8 arg0);
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@@ -126,13 +139,28 @@ u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
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// battle_anim_mons.s
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void sub_8074DC4(struct Sprite * sprite);
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void sub_8074E14(struct Sprite * sprite);
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void sub_80754B8(struct Sprite * sprite);
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void sub_80758E0(u8 spriteId, u8 b);
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void sub_8075980(u8 spriteId);
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void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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bool8 sub_8073788(void);
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void TranslateMonSpriteLinear(struct Sprite * sprite);
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void TranslateMonSpriteLinearFixedPoint(struct Sprite * sprite);
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void InitSpriteDataForLinearTranslation(struct Sprite * sprite);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 b);
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void ResetSpriteRotScale(u8 spriteId);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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bool8 IsContest(void);
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void sub_80759DC(u8 spriteId);
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// battle_anim_mon_movement.c
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void AnimTask_ShakeMon(u8 taskId);
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void AnimTask_ShakeMon2(u8 taskId);
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void AnimTask_ShakeMonInPlace(u8 taskId);
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void AnimTask_ShakeAndSinkMon(u8 taskId);
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void AnimTask_TranslateMonElliptical(u8 taskId);
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void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
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void AnimTask_WindUpLunge(u8 taskId);
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void sub_80995FC(u8 taskId);
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void AnimTask_SwayMon(u8 taskId);
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void AnimTask_ScaleMonAndRestore(u8 taskId);
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void sub_8099980(u8 taskId);
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void sub_8099A78(u8 taskId);
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void sub_8099BD4(u8 taskId);
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#endif // GUARD_BATTLE_ANIM_H
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