finished fldeff_sweetscent
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@@ -1145,5 +1145,6 @@ extern const u8 gUnknown_81BB0DF[];
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extern const u8 gUnknown_81BB156[];
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extern const u8 EventScript_FldEffStrength[];
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extern const u8 EventScript_FailSweetScent[];
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#endif //GUARD_EVENT_SCRIPTS_H
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@@ -24,5 +24,6 @@ void sub_805DAE4(u8 direction);
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void SetPlayerAvatarTransitionFlags(u16 a);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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void sub_805D2C0(u8 secondaryId);
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u8 GetPlayerAvatarObjectId(void);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H
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@@ -14,5 +14,7 @@ void SetSav1WeatherFromCurrMapHeader(void);
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void sub_807B0C4(u16 *, u16 *, u32);
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void PlayRainStoppingSoundEffect(void);
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bool8 sub_807AA70(void);
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void SetWeatherScreenFadeOut(void);
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void sub_807B070(void);
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#endif // GUARD_WEATHER_H
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@@ -26,5 +26,8 @@ bool8 hm_prepare_dive_probably(void);
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void sub_80E56DC(u8 taskId);
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void sub_80E5724(u8 taskId);
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// sweetscent
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bool8 SetUpFieldMove_SweetScent(void);
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bool8 FldEff_SweetScent(void);
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#endif // GUARD_FLDEFF_H
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+1
-1
@@ -43,7 +43,7 @@ struct PaletteFadeControl
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extern struct PaletteFadeControl gPaletteFade;
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extern u32 gPlttBufferTransferPending;
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extern u8 gPaletteDecompressionBuffer[];
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extern u8 *gPaletteDecompressionBuffer;
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extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
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extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
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@@ -44,5 +44,6 @@ u16 GetLocalWaterMon(void);
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bool8 UpdateRepelCounter(void);
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void sub_8082740(u8);
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u8 GetUnownLetterByPersonalityLoByte(u32 personality);
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bool8 SweetScentWildEncounter(void);
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#endif // GUARD_WILD_ENCOUNTER_H
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