through AddMenu
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@@ -1241,21 +1241,21 @@ u8 InBoxInput_Normal(void)
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{
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switch (sub_8094E50(0))
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{
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case 1:
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case PC_TEXT_STORE:
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return 11;
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case 2:
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case PC_TEXT_WITHDRAW:
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return 12;
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case 3:
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case PC_TEXT_MOVE:
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return 13;
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case 4:
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case PC_TEXT_SHIFT:
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return 14;
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case 5:
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case PC_TEXT_PLACE:
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return 15;
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case 12:
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case PC_TEXT_TAKE:
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return 16;
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case 13:
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case PC_TEXT_GIVE:
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return 17;
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case 15:
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case PC_TEXT_SWITCH:
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return 18;
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}
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}
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@@ -1521,21 +1521,21 @@ u8 HandleInput_InParty(void)
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switch (sub_8094E50(0))
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{
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case 1:
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case PC_TEXT_STORE:
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return 11;
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case 2:
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case PC_TEXT_WITHDRAW:
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return 12;
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case 3:
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case PC_TEXT_MOVE:
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return 13;
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case 4:
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case PC_TEXT_SHIFT:
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return 14;
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case 5:
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case PC_TEXT_PLACE:
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return 15;
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case 12:
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case PC_TEXT_TAKE:
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return 16;
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case 13:
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case PC_TEXT_GIVE:
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return 17;
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case 15:
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case PC_TEXT_SWITCH:
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return 18;
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}
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}
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@@ -0,0 +1,96 @@
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#include "global.h"
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#include "gflib.h"
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#include "menu.h"
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#include "new_menu_helpers.h"
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#include "pokemon_storage_system_internal.h"
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#include "strings.h"
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void InitMenu(void)
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{
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sPSSData->menuItemsCount = 0;
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sPSSData->menuWidth = 0;
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sPSSData->menuWindow.bg = 0;
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sPSSData->menuWindow.paletteNum = 15;
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sPSSData->menuWindow.baseBlock = 92;
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}
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const u8 *const sMenuTexts[] = {
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[PC_TEXT_CANCEL] = gPCText_Cancel,
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[PC_TEXT_STORE] = gPCText_Store,
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[PC_TEXT_WITHDRAW] = gPCText_Withdraw,
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[PC_TEXT_MOVE] = gPCText_Move,
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[PC_TEXT_SHIFT] = gPCText_Shift,
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[PC_TEXT_PLACE] = gPCText_Place,
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[PC_TEXT_SUMMARY] = gPCText_Summary,
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[PC_TEXT_RELEASE] = gPCText_Release,
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[PC_TEXT_MARK] = gPCText_Mark,
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[PC_TEXT_JUMP] = gPCText_Jump,
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[PC_TEXT_WALLPAPER] = gPCText_Wallpaper,
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[PC_TEXT_NAME] = gPCText_Name,
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[PC_TEXT_TAKE] = gPCText_Take,
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[PC_TEXT_GIVE] = gPCText_Give,
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[PC_TEXT_GIVE2] = gPCText_Give,
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[PC_TEXT_SWITCH] = gPCText_Switch,
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[PC_TEXT_BAG] = gPCText_Bag,
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[PC_TEXT_INFO] = gPCText_Info,
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[PC_TEXT_SCENERY1] = gPCText_Scenery1,
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[PC_TEXT_SCENERY2] = gPCText_Scenery2,
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[PC_TEXT_SCENERY3] = gPCText_Scenery3,
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[PC_TEXT_ETCETERA] = gPCText_Etcetera,
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[PC_TEXT_FOREST] = gPCText_Forest,
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[PC_TEXT_CITY] = gPCText_City,
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[PC_TEXT_DESERT] = gPCText_Desert,
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[PC_TEXT_SAVANNA] = gPCText_Savanna,
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[PC_TEXT_CRAG] = gPCText_Crag,
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[PC_TEXT_VOLCANO] = gPCText_Volcano,
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[PC_TEXT_SNOW] = gPCText_Snow,
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[PC_TEXT_CAVE] = gPCText_Cave,
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[PC_TEXT_BEACH] = gPCText_Beach,
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[PC_TEXT_SEAFLOOR] = gPCText_Seafloor,
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[PC_TEXT_RIVER] = gPCText_River,
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[PC_TEXT_SKY] = gPCText_Sky,
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[PC_TEXT_POLKADOT] = gPCText_PolkaDot,
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[PC_TEXT_POKECENTER] = gPCText_Pokecenter,
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[PC_TEXT_MACHINE] = gPCText_Machine,
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[PC_TEXT_SIMPLE] = gPCText_Simple,
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};
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void SetMenuText(u8 textId)
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{
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if (sPSSData->menuItemsCount < MAX_MENU_ITEMS)
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{
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u8 len;
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struct StorageMenu *menu = &sPSSData->menuItems[sPSSData->menuItemsCount];
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menu->text = sMenuTexts[textId];
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menu->textId = textId;
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len = StringLength(menu->text);
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if (len > sPSSData->menuWidth)
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sPSSData->menuWidth = len;
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sPSSData->menuItemsCount++;
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}
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}
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s8 sub_8094E50(u8 arg0)
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{
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if (arg0 >= sPSSData->menuItemsCount)
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return -1;
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else
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return sPSSData->menuItems[arg0].textId;
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}
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void AddMenu(void)
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{
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sPSSData->menuWindow.width = sPSSData->menuWidth + 2;
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sPSSData->menuWindow.height = 2 * sPSSData->menuItemsCount;
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sPSSData->menuWindow.tilemapLeft = 29 - sPSSData->menuWindow.width;
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sPSSData->menuWindow.tilemapTop = 15 - sPSSData->menuWindow.height;
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sPSSData->field_CB0 = AddWindow(&sPSSData->menuWindow);
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ClearWindowTilemap(sPSSData->field_CB0);
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DrawStdFrameWithCustomTileAndPalette(sPSSData->field_CB0, FALSE, 0x00b, 14);
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PrintTextArray(sPSSData->field_CB0, 1, 8, 2, 16, sPSSData->menuItemsCount, (void*)sPSSData->menuItems);
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Menu_InitCursor(sPSSData->field_CB0, 1, 0, 2, 16, sPSSData->menuItemsCount, 0);
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ScheduleBgCopyTilemapToVram(0);
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sPSSData->field_CAE = 0;
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}
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+37
-37
@@ -631,43 +631,43 @@ const u8 gText_PutItemInBag[] = _("Put this item in the BAG?");
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const u8 gText_ItemIsNowHeld[] = _("{DYNAMIC 0x00} is now held.");
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const u8 gText_ChangedToNewItem[] = _("Changed to {DYNAMIC 0x00}.");
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const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!");
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const u8 gUnknown_8418468[] = _("CANCEL");
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const u8 gUnknown_841846F[] = _("STORE");
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const u8 gUnknown_8418475[] = _("WITHDRAW");
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const u8 gUnknown_841847E[] = _("SHIFT");
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const u8 gUnknown_8418484[] = _("MOVE");
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const u8 gUnknown_8418489[] = _("PLACE");
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const u8 gUnknown_841848F[] = _("SUMMARY");
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const u8 gUnknown_8418497[] = _("RELEASE");
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const u8 gUnknown_841849F[] = _("MARK");
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const u8 gUnknown_84184A4[] = _("NAME");
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const u8 gUnknown_84184A9[] = _("JUMP");
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const u8 gUnknown_84184AE[] = _("WALLPAPER");
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const u8 gUnknown_84184B8[] = _("TAKE");
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const u8 gUnknown_84184BD[] = _("GIVE");
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const u8 gUnknown_84184C2[] = _("SWITCH");
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const u8 gUnknown_84184C9[] = _("BAG");
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const u8 gUnknown_84184CD[] = _("INFO");
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const u8 gUnknown_84184D2[] = _("SCENERY 1");
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const u8 gUnknown_84184DC[] = _("SCENERY 2");
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const u8 gUnknown_84184E6[] = _("SCENERY 3");
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const u8 gUnknown_84184F0[] = _("ETCETERA");
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const u8 gUnknown_84184F9[] = _("FOREST");
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const u8 gUnknown_8418500[] = _("CITY");
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const u8 gUnknown_8418505[] = _("DESERT");
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const u8 gUnknown_841850C[] = _("SAVANNA");
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const u8 gUnknown_8418514[] = _("CRAG");
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const u8 gUnknown_8418519[] = _("VOLCANO");
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const u8 gUnknown_8418521[] = _("SNOW");
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const u8 gUnknown_8418526[] = _("CAVE");
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const u8 gUnknown_841852B[] = _("BEACH");
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const u8 gUnknown_8418531[] = _("SEAFLOOR");
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const u8 gUnknown_841853A[] = _("RIVER");
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const u8 gUnknown_8418540[] = _("SKY");
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const u8 gUnknown_8418544[] = _("STARS");
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const u8 gUnknown_841854A[] = _("POKéCENTER");
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const u8 gUnknown_8418555[] = _("TILES");
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const u8 gUnknown_841855B[] = _("SIMPLE");
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const u8 gPCText_Cancel[] = _("CANCEL");
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const u8 gPCText_Store[] = _("STORE");
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const u8 gPCText_Withdraw[] = _("WITHDRAW");
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const u8 gPCText_Shift[] = _("SHIFT");
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const u8 gPCText_Move[] = _("MOVE");
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const u8 gPCText_Place[] = _("PLACE");
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const u8 gPCText_Summary[] = _("SUMMARY");
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const u8 gPCText_Release[] = _("RELEASE");
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const u8 gPCText_Mark[] = _("MARK");
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const u8 gPCText_Name[] = _("NAME");
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const u8 gPCText_Jump[] = _("JUMP");
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const u8 gPCText_Wallpaper[] = _("WALLPAPER");
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const u8 gPCText_Take[] = _("TAKE");
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const u8 gPCText_Give[] = _("GIVE");
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const u8 gPCText_Switch[] = _("SWITCH");
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const u8 gPCText_Bag[] = _("BAG");
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const u8 gPCText_Info[] = _("INFO");
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const u8 gPCText_Scenery1[] = _("SCENERY 1");
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const u8 gPCText_Scenery2[] = _("SCENERY 2");
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const u8 gPCText_Scenery3[] = _("SCENERY 3");
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const u8 gPCText_Etcetera[] = _("ETCETERA");
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const u8 gPCText_Forest[] = _("FOREST");
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const u8 gPCText_City[] = _("CITY");
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const u8 gPCText_Desert[] = _("DESERT");
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const u8 gPCText_Savanna[] = _("SAVANNA");
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const u8 gPCText_Crag[] = _("CRAG");
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const u8 gPCText_Volcano[] = _("VOLCANO");
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const u8 gPCText_Snow[] = _("SNOW");
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const u8 gPCText_Cave[] = _("CAVE");
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const u8 gPCText_Beach[] = _("BEACH");
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const u8 gPCText_Seafloor[] = _("SEAFLOOR");
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const u8 gPCText_River[] = _("RIVER");
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const u8 gPCText_Sky[] = _("SKY");
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const u8 gPCText_PolkaDot[] = _("STARS");
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const u8 gPCText_Pokecenter[] = _("POKéCENTER");
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const u8 gPCText_Machine[] = _("TILES");
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const u8 gPCText_Simple[] = _("SIMPLE");
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const u8 gUnknown_8418562[] = _("なにを しますか?");
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const u8 gText_WithdrawPokemon[] = _("WITHDRAW POKéMON");
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const u8 gText_DepositPokemon[] = _("DEPOSIT POKéMON");
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