through AddMenu

This commit is contained in:
PikalaxALT
2020-03-15 12:24:33 -04:00
parent 1e959e036d
commit 39ef2a31a4
8 changed files with 197 additions and 333 deletions
+16 -16
View File
@@ -1241,21 +1241,21 @@ u8 InBoxInput_Normal(void)
{
switch (sub_8094E50(0))
{
case 1:
case PC_TEXT_STORE:
return 11;
case 2:
case PC_TEXT_WITHDRAW:
return 12;
case 3:
case PC_TEXT_MOVE:
return 13;
case 4:
case PC_TEXT_SHIFT:
return 14;
case 5:
case PC_TEXT_PLACE:
return 15;
case 12:
case PC_TEXT_TAKE:
return 16;
case 13:
case PC_TEXT_GIVE:
return 17;
case 15:
case PC_TEXT_SWITCH:
return 18;
}
}
@@ -1521,21 +1521,21 @@ u8 HandleInput_InParty(void)
switch (sub_8094E50(0))
{
case 1:
case PC_TEXT_STORE:
return 11;
case 2:
case PC_TEXT_WITHDRAW:
return 12;
case 3:
case PC_TEXT_MOVE:
return 13;
case 4:
case PC_TEXT_SHIFT:
return 14;
case 5:
case PC_TEXT_PLACE:
return 15;
case 12:
case PC_TEXT_TAKE:
return 16;
case 13:
case PC_TEXT_GIVE:
return 17;
case 15:
case PC_TEXT_SWITCH:
return 18;
}
}
+96
View File
@@ -0,0 +1,96 @@
#include "global.h"
#include "gflib.h"
#include "menu.h"
#include "new_menu_helpers.h"
#include "pokemon_storage_system_internal.h"
#include "strings.h"
void InitMenu(void)
{
sPSSData->menuItemsCount = 0;
sPSSData->menuWidth = 0;
sPSSData->menuWindow.bg = 0;
sPSSData->menuWindow.paletteNum = 15;
sPSSData->menuWindow.baseBlock = 92;
}
const u8 *const sMenuTexts[] = {
[PC_TEXT_CANCEL] = gPCText_Cancel,
[PC_TEXT_STORE] = gPCText_Store,
[PC_TEXT_WITHDRAW] = gPCText_Withdraw,
[PC_TEXT_MOVE] = gPCText_Move,
[PC_TEXT_SHIFT] = gPCText_Shift,
[PC_TEXT_PLACE] = gPCText_Place,
[PC_TEXT_SUMMARY] = gPCText_Summary,
[PC_TEXT_RELEASE] = gPCText_Release,
[PC_TEXT_MARK] = gPCText_Mark,
[PC_TEXT_JUMP] = gPCText_Jump,
[PC_TEXT_WALLPAPER] = gPCText_Wallpaper,
[PC_TEXT_NAME] = gPCText_Name,
[PC_TEXT_TAKE] = gPCText_Take,
[PC_TEXT_GIVE] = gPCText_Give,
[PC_TEXT_GIVE2] = gPCText_Give,
[PC_TEXT_SWITCH] = gPCText_Switch,
[PC_TEXT_BAG] = gPCText_Bag,
[PC_TEXT_INFO] = gPCText_Info,
[PC_TEXT_SCENERY1] = gPCText_Scenery1,
[PC_TEXT_SCENERY2] = gPCText_Scenery2,
[PC_TEXT_SCENERY3] = gPCText_Scenery3,
[PC_TEXT_ETCETERA] = gPCText_Etcetera,
[PC_TEXT_FOREST] = gPCText_Forest,
[PC_TEXT_CITY] = gPCText_City,
[PC_TEXT_DESERT] = gPCText_Desert,
[PC_TEXT_SAVANNA] = gPCText_Savanna,
[PC_TEXT_CRAG] = gPCText_Crag,
[PC_TEXT_VOLCANO] = gPCText_Volcano,
[PC_TEXT_SNOW] = gPCText_Snow,
[PC_TEXT_CAVE] = gPCText_Cave,
[PC_TEXT_BEACH] = gPCText_Beach,
[PC_TEXT_SEAFLOOR] = gPCText_Seafloor,
[PC_TEXT_RIVER] = gPCText_River,
[PC_TEXT_SKY] = gPCText_Sky,
[PC_TEXT_POLKADOT] = gPCText_PolkaDot,
[PC_TEXT_POKECENTER] = gPCText_Pokecenter,
[PC_TEXT_MACHINE] = gPCText_Machine,
[PC_TEXT_SIMPLE] = gPCText_Simple,
};
void SetMenuText(u8 textId)
{
if (sPSSData->menuItemsCount < MAX_MENU_ITEMS)
{
u8 len;
struct StorageMenu *menu = &sPSSData->menuItems[sPSSData->menuItemsCount];
menu->text = sMenuTexts[textId];
menu->textId = textId;
len = StringLength(menu->text);
if (len > sPSSData->menuWidth)
sPSSData->menuWidth = len;
sPSSData->menuItemsCount++;
}
}
s8 sub_8094E50(u8 arg0)
{
if (arg0 >= sPSSData->menuItemsCount)
return -1;
else
return sPSSData->menuItems[arg0].textId;
}
void AddMenu(void)
{
sPSSData->menuWindow.width = sPSSData->menuWidth + 2;
sPSSData->menuWindow.height = 2 * sPSSData->menuItemsCount;
sPSSData->menuWindow.tilemapLeft = 29 - sPSSData->menuWindow.width;
sPSSData->menuWindow.tilemapTop = 15 - sPSSData->menuWindow.height;
sPSSData->field_CB0 = AddWindow(&sPSSData->menuWindow);
ClearWindowTilemap(sPSSData->field_CB0);
DrawStdFrameWithCustomTileAndPalette(sPSSData->field_CB0, FALSE, 0x00b, 14);
PrintTextArray(sPSSData->field_CB0, 1, 8, 2, 16, sPSSData->menuItemsCount, (void*)sPSSData->menuItems);
Menu_InitCursor(sPSSData->field_CB0, 1, 0, 2, 16, sPSSData->menuItemsCount, 0);
ScheduleBgCopyTilemapToVram(0);
sPSSData->field_CAE = 0;
}
+37 -37
View File
@@ -631,43 +631,43 @@ const u8 gText_PutItemInBag[] = _("Put this item in the BAG?");
const u8 gText_ItemIsNowHeld[] = _("{DYNAMIC 0x00} is now held.");
const u8 gText_ChangedToNewItem[] = _("Changed to {DYNAMIC 0x00}.");
const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!");
const u8 gUnknown_8418468[] = _("CANCEL");
const u8 gUnknown_841846F[] = _("STORE");
const u8 gUnknown_8418475[] = _("WITHDRAW");
const u8 gUnknown_841847E[] = _("SHIFT");
const u8 gUnknown_8418484[] = _("MOVE");
const u8 gUnknown_8418489[] = _("PLACE");
const u8 gUnknown_841848F[] = _("SUMMARY");
const u8 gUnknown_8418497[] = _("RELEASE");
const u8 gUnknown_841849F[] = _("MARK");
const u8 gUnknown_84184A4[] = _("NAME");
const u8 gUnknown_84184A9[] = _("JUMP");
const u8 gUnknown_84184AE[] = _("WALLPAPER");
const u8 gUnknown_84184B8[] = _("TAKE");
const u8 gUnknown_84184BD[] = _("GIVE");
const u8 gUnknown_84184C2[] = _("SWITCH");
const u8 gUnknown_84184C9[] = _("BAG");
const u8 gUnknown_84184CD[] = _("INFO");
const u8 gUnknown_84184D2[] = _("SCENERY 1");
const u8 gUnknown_84184DC[] = _("SCENERY 2");
const u8 gUnknown_84184E6[] = _("SCENERY 3");
const u8 gUnknown_84184F0[] = _("ETCETERA");
const u8 gUnknown_84184F9[] = _("FOREST");
const u8 gUnknown_8418500[] = _("CITY");
const u8 gUnknown_8418505[] = _("DESERT");
const u8 gUnknown_841850C[] = _("SAVANNA");
const u8 gUnknown_8418514[] = _("CRAG");
const u8 gUnknown_8418519[] = _("VOLCANO");
const u8 gUnknown_8418521[] = _("SNOW");
const u8 gUnknown_8418526[] = _("CAVE");
const u8 gUnknown_841852B[] = _("BEACH");
const u8 gUnknown_8418531[] = _("SEAFLOOR");
const u8 gUnknown_841853A[] = _("RIVER");
const u8 gUnknown_8418540[] = _("SKY");
const u8 gUnknown_8418544[] = _("STARS");
const u8 gUnknown_841854A[] = _("POKéCENTER");
const u8 gUnknown_8418555[] = _("TILES");
const u8 gUnknown_841855B[] = _("SIMPLE");
const u8 gPCText_Cancel[] = _("CANCEL");
const u8 gPCText_Store[] = _("STORE");
const u8 gPCText_Withdraw[] = _("WITHDRAW");
const u8 gPCText_Shift[] = _("SHIFT");
const u8 gPCText_Move[] = _("MOVE");
const u8 gPCText_Place[] = _("PLACE");
const u8 gPCText_Summary[] = _("SUMMARY");
const u8 gPCText_Release[] = _("RELEASE");
const u8 gPCText_Mark[] = _("MARK");
const u8 gPCText_Name[] = _("NAME");
const u8 gPCText_Jump[] = _("JUMP");
const u8 gPCText_Wallpaper[] = _("WALLPAPER");
const u8 gPCText_Take[] = _("TAKE");
const u8 gPCText_Give[] = _("GIVE");
const u8 gPCText_Switch[] = _("SWITCH");
const u8 gPCText_Bag[] = _("BAG");
const u8 gPCText_Info[] = _("INFO");
const u8 gPCText_Scenery1[] = _("SCENERY 1");
const u8 gPCText_Scenery2[] = _("SCENERY 2");
const u8 gPCText_Scenery3[] = _("SCENERY 3");
const u8 gPCText_Etcetera[] = _("ETCETERA");
const u8 gPCText_Forest[] = _("FOREST");
const u8 gPCText_City[] = _("CITY");
const u8 gPCText_Desert[] = _("DESERT");
const u8 gPCText_Savanna[] = _("SAVANNA");
const u8 gPCText_Crag[] = _("CRAG");
const u8 gPCText_Volcano[] = _("VOLCANO");
const u8 gPCText_Snow[] = _("SNOW");
const u8 gPCText_Cave[] = _("CAVE");
const u8 gPCText_Beach[] = _("BEACH");
const u8 gPCText_Seafloor[] = _("SEAFLOOR");
const u8 gPCText_River[] = _("RIVER");
const u8 gPCText_Sky[] = _("SKY");
const u8 gPCText_PolkaDot[] = _("STARS");
const u8 gPCText_Pokecenter[] = _("POKéCENTER");
const u8 gPCText_Machine[] = _("TILES");
const u8 gPCText_Simple[] = _("SIMPLE");
const u8 gUnknown_8418562[] = _("なにを しますか?");
const u8 gText_WithdrawPokemon[] = _("WITHDRAW POKéMON");
const u8 gText_DepositPokemon[] = _("DEPOSIT POKéMON");