through AddMenu
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#include "global.h"
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#include "gflib.h"
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#include "menu.h"
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#include "new_menu_helpers.h"
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#include "pokemon_storage_system_internal.h"
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#include "strings.h"
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void InitMenu(void)
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{
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sPSSData->menuItemsCount = 0;
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sPSSData->menuWidth = 0;
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sPSSData->menuWindow.bg = 0;
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sPSSData->menuWindow.paletteNum = 15;
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sPSSData->menuWindow.baseBlock = 92;
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}
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const u8 *const sMenuTexts[] = {
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[PC_TEXT_CANCEL] = gPCText_Cancel,
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[PC_TEXT_STORE] = gPCText_Store,
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[PC_TEXT_WITHDRAW] = gPCText_Withdraw,
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[PC_TEXT_MOVE] = gPCText_Move,
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[PC_TEXT_SHIFT] = gPCText_Shift,
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[PC_TEXT_PLACE] = gPCText_Place,
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[PC_TEXT_SUMMARY] = gPCText_Summary,
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[PC_TEXT_RELEASE] = gPCText_Release,
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[PC_TEXT_MARK] = gPCText_Mark,
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[PC_TEXT_JUMP] = gPCText_Jump,
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[PC_TEXT_WALLPAPER] = gPCText_Wallpaper,
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[PC_TEXT_NAME] = gPCText_Name,
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[PC_TEXT_TAKE] = gPCText_Take,
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[PC_TEXT_GIVE] = gPCText_Give,
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[PC_TEXT_GIVE2] = gPCText_Give,
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[PC_TEXT_SWITCH] = gPCText_Switch,
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[PC_TEXT_BAG] = gPCText_Bag,
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[PC_TEXT_INFO] = gPCText_Info,
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[PC_TEXT_SCENERY1] = gPCText_Scenery1,
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[PC_TEXT_SCENERY2] = gPCText_Scenery2,
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[PC_TEXT_SCENERY3] = gPCText_Scenery3,
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[PC_TEXT_ETCETERA] = gPCText_Etcetera,
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[PC_TEXT_FOREST] = gPCText_Forest,
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[PC_TEXT_CITY] = gPCText_City,
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[PC_TEXT_DESERT] = gPCText_Desert,
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[PC_TEXT_SAVANNA] = gPCText_Savanna,
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[PC_TEXT_CRAG] = gPCText_Crag,
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[PC_TEXT_VOLCANO] = gPCText_Volcano,
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[PC_TEXT_SNOW] = gPCText_Snow,
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[PC_TEXT_CAVE] = gPCText_Cave,
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[PC_TEXT_BEACH] = gPCText_Beach,
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[PC_TEXT_SEAFLOOR] = gPCText_Seafloor,
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[PC_TEXT_RIVER] = gPCText_River,
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[PC_TEXT_SKY] = gPCText_Sky,
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[PC_TEXT_POLKADOT] = gPCText_PolkaDot,
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[PC_TEXT_POKECENTER] = gPCText_Pokecenter,
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[PC_TEXT_MACHINE] = gPCText_Machine,
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[PC_TEXT_SIMPLE] = gPCText_Simple,
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};
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void SetMenuText(u8 textId)
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{
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if (sPSSData->menuItemsCount < MAX_MENU_ITEMS)
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{
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u8 len;
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struct StorageMenu *menu = &sPSSData->menuItems[sPSSData->menuItemsCount];
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menu->text = sMenuTexts[textId];
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menu->textId = textId;
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len = StringLength(menu->text);
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if (len > sPSSData->menuWidth)
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sPSSData->menuWidth = len;
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sPSSData->menuItemsCount++;
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}
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}
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s8 sub_8094E50(u8 arg0)
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{
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if (arg0 >= sPSSData->menuItemsCount)
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return -1;
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else
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return sPSSData->menuItems[arg0].textId;
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}
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void AddMenu(void)
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{
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sPSSData->menuWindow.width = sPSSData->menuWidth + 2;
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sPSSData->menuWindow.height = 2 * sPSSData->menuItemsCount;
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sPSSData->menuWindow.tilemapLeft = 29 - sPSSData->menuWindow.width;
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sPSSData->menuWindow.tilemapTop = 15 - sPSSData->menuWindow.height;
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sPSSData->field_CB0 = AddWindow(&sPSSData->menuWindow);
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ClearWindowTilemap(sPSSData->field_CB0);
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DrawStdFrameWithCustomTileAndPalette(sPSSData->field_CB0, FALSE, 0x00b, 14);
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PrintTextArray(sPSSData->field_CB0, 1, 8, 2, 16, sPSSData->menuItemsCount, (void*)sPSSData->menuItems);
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Menu_InitCursor(sPSSData->field_CB0, 1, 0, 2, 16, sPSSData->menuItemsCount, 0);
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ScheduleBgCopyTilemapToVram(0);
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sPSSData->field_CAE = 0;
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}
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