Rearrange Pokemon storage source files
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#ifndef GUARD_TILEMAP_UTIL_H
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#define GUARD_TILEMAP_UTIL_H
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void TilemapUtil_Init(u8 numTilemapIds);
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void TilemapUtil_Free(void);
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void TilemapUtil_SetTilemap(u8 tilemapId, u8 bg, const void *tilemap, u16 width, u16 height);
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void TilemapUtil_SetPos(u8 tilemapId, u16 destX, u16 destY);
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void TilemapUtil_SetRect(u8 tilemapId, u16 x, u16 y, u16 width, u16 height);
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void TilemapUtil_Move(u8 tilemapId, u8 mode, s8 param);
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void TilemapUtil_Update(u8 tilemapId);
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#endif //GUARD_TILEMAP_UTIL_H
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