Static symbols in dbp
This commit is contained in:
@@ -22,40 +22,40 @@ struct DodrioStruct_2022CF4
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u16 unk3E;
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}; // size = 0x40
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EWRAM_DATA u16 *gUnknown_203F3E4[5] = {NULL};
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EWRAM_DATA u16 *gUnknown_203F3F8[2] = {NULL};
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EWRAM_DATA u16 *gUnknown_203F400[11] = {NULL};
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EWRAM_DATA u16 *gUnknown_203F42C[4] = {NULL};
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EWRAM_DATA struct DodrioStruct_2022CF4 * gUnknown_203F43C = NULL;
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EWRAM_DATA struct DodrioSubstruct_0160 * gUnknown_203F440 = NULL;
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static EWRAM_DATA u16 *gUnknown_203F3E4[5] = {NULL};
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static EWRAM_DATA u16 *gUnknown_203F3F8[2] = {NULL};
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static EWRAM_DATA u16 *gUnknown_203F400[11] = {NULL};
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static EWRAM_DATA u16 *gUnknown_203F42C[4] = {NULL};
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static EWRAM_DATA struct DodrioStruct_2022CF4 * gUnknown_203F43C = NULL;
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static EWRAM_DATA struct DodrioSubstruct_0160 * gUnknown_203F440 = NULL;
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void sub_8153B9C(struct Sprite * sprite);
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u32 sub_8153C30(struct Sprite * sprite);
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u32 sub_8153CA0(struct Sprite * sprite);
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void sub_8153D48(bool8 a0, u8 a1);
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void nullsub_97(struct Sprite * sprite);
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void sub_8154324(bool8 a0);
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void sub_81543E8(struct Sprite * sprite);
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s16 sub_8154608(u8 a0, u8 a1);
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void sub_8154A08(u8 taskId);
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void sub_8154A2C(void);
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void sub_8154B34(void);
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void sub_8154F80(void);
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void sub_81556E0(void);
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void sub_8155A78(void);
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void sub_8155B4C(void);
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void sub_8155C2C(void);
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void sub_8155C80(void);
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void unused_0(void);
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void nullsub_98(void);
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void sub_8155E24(MainCallback cb);
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static void sub_8153B9C(struct Sprite * sprite);
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static u32 sub_8153C30(struct Sprite * sprite);
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static u32 sub_8153CA0(struct Sprite * sprite);
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static void sub_8153D48(bool8 a0, u8 a1);
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static void nullsub_97(struct Sprite * sprite);
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static void sub_8154324(bool8 a0);
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static void sub_81543E8(struct Sprite * sprite);
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static s16 sub_8154608(u8 a0, u8 a1);
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static void sub_8154A08(u8 taskId);
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static void sub_8154A2C(void);
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static void sub_8154B34(void);
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static void sub_8154F80(void);
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static void sub_81556E0(void);
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static void sub_8155A78(void);
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static void sub_8155B4C(void);
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static void sub_8155C2C(void);
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static void sub_8155C80(void);
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static void unused_0(void);
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static void nullsub_98(void);
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static void sub_8155E24(MainCallback cb);
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MainCallback sub_8155E54(void);
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void sub_8155EA0(void);
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bool32 sub_8155FE0(void);
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static void sub_8155EA0(void);
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static bool32 sub_8155FE0(void);
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#include "data/dodrio_berry_picking.h"
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const struct OamData sOamData_8478C98 =
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static const struct OamData sOamData_8478C98 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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@@ -72,7 +72,7 @@ const struct OamData sOamData_8478C98 =
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.affineParam = 0
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};
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const struct OamData sOamData_8478CA0 =
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static const struct OamData sOamData_8478CA0 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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@@ -89,7 +89,7 @@ const struct OamData sOamData_8478CA0 =
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.affineParam = 0
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};
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const struct OamData sOamData_8478CA8 =
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static const struct OamData sOamData_8478CA8 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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@@ -106,7 +106,7 @@ const struct OamData sOamData_8478CA8 =
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.affineParam = 0
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};
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const struct OamData sOamData_8478CB0 =
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static const struct OamData sOamData_8478CB0 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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@@ -123,37 +123,37 @@ const struct OamData sOamData_8478CB0 =
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.affineParam = 0
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};
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const union AnimCmd sSpriteAnim_8478CB8[] =
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static const union AnimCmd sSpriteAnim_8478CB8[] =
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{
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ANIMCMD_FRAME(0, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478CC0[] =
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static const union AnimCmd sSpriteAnim_8478CC0[] =
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{
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ANIMCMD_FRAME(64, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478CC8[] =
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static const union AnimCmd sSpriteAnim_8478CC8[] =
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{
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ANIMCMD_FRAME(128, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478CD0[] =
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static const union AnimCmd sSpriteAnim_8478CD0[] =
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{
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ANIMCMD_FRAME(192, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478CD8[] =
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static const union AnimCmd sSpriteAnim_8478CD8[] =
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{
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ANIMCMD_FRAME(256, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd *const sSpriteAnimTable_8478CE0[] =
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static const union AnimCmd *const sSpriteAnimTable_8478CE0[] =
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{
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sSpriteAnim_8478CB8,
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sSpriteAnim_8478CC0,
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@@ -162,86 +162,86 @@ const union AnimCmd *const sSpriteAnimTable_8478CE0[] =
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sSpriteAnim_8478CD8
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};
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const union AnimCmd sSpriteAnim_8478CF4[] =
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static const union AnimCmd sSpriteAnim_8478CF4[] =
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{
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ANIMCMD_FRAME(0, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478CFC[] =
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static const union AnimCmd sSpriteAnim_8478CFC[] =
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{
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ANIMCMD_FRAME(4, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478D04[] =
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static const union AnimCmd sSpriteAnim_8478D04[] =
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{
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ANIMCMD_FRAME(8, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd *const sSpriteAnimTable_8478D0C[] =
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static const union AnimCmd *const sSpriteAnimTable_8478D0C[] =
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{
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sSpriteAnim_8478CF4,
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sSpriteAnim_8478CFC,
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sSpriteAnim_8478D04
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};
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const union AnimCmd sSpriteAnim_8478D18[] =
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static const union AnimCmd sSpriteAnim_8478D18[] =
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{
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ANIMCMD_FRAME(0, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478D20[] =
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static const union AnimCmd sSpriteAnim_8478D20[] =
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{
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ANIMCMD_FRAME(4, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478D28[] =
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static const union AnimCmd sSpriteAnim_8478D28[] =
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{
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ANIMCMD_FRAME(8, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478D30[] =
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static const union AnimCmd sSpriteAnim_8478D30[] =
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{
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ANIMCMD_FRAME(12, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478D38[] =
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static const union AnimCmd sSpriteAnim_8478D38[] =
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{
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ANIMCMD_FRAME(16, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478D40[] =
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static const union AnimCmd sSpriteAnim_8478D40[] =
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{
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ANIMCMD_FRAME(20, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478D48[] =
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static const union AnimCmd sSpriteAnim_8478D48[] =
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{
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ANIMCMD_FRAME(24, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478D50[] =
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static const union AnimCmd sSpriteAnim_8478D50[] =
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{
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ANIMCMD_FRAME(28, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd sSpriteAnim_8478D58[] =
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static const union AnimCmd sSpriteAnim_8478D58[] =
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{
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ANIMCMD_FRAME(32, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd *const sSpriteAnimTable_8478D60[] =
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static const union AnimCmd *const sSpriteAnimTable_8478D60[] =
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{
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sSpriteAnim_8478D18,
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sSpriteAnim_8478D20,
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@@ -254,13 +254,13 @@ const union AnimCmd *const sSpriteAnimTable_8478D60[] =
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sSpriteAnim_8478D58
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};
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const union AnimCmd sSpriteAnim_8478D84[] =
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static const union AnimCmd sSpriteAnim_8478D84[] =
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{
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ANIMCMD_FRAME(0, 20),
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ANIMCMD_JUMP(0)
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};
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const union AnimCmd *const sSpriteAnimTable_8478D8C[] =
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static const union AnimCmd *const sSpriteAnimTable_8478D8C[] =
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{
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sSpriteAnim_8478D84
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};
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@@ -303,7 +303,7 @@ void sub_8153AFC(struct DodrioSubstruct_318C * arg0, u8 arg1, u8 id, u8 arg3)
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sub_8153D48(TRUE, id);
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}
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void sub_8153B9C(struct Sprite * sprite)
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static void sub_8153B9C(struct Sprite * sprite)
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{
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switch (sprite->data[0])
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{
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@@ -338,7 +338,7 @@ void sub_8153BF8(u8 unused)
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sprite->data[4] = 0;
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}
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u32 sub_8153C30(struct Sprite * sprite)
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static u32 sub_8153C30(struct Sprite * sprite)
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{
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s8 var;
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u8 mod = (++sprite->data[1] / 2) % 4;
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@@ -367,7 +367,7 @@ u32 sub_8153C30(struct Sprite * sprite)
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return 0;
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}
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u32 sub_8153CA0(struct Sprite * sprite)
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static u32 sub_8153CA0(struct Sprite * sprite)
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{
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u8 mod = (++sprite->data[1] / 13) % 4;
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@@ -394,7 +394,7 @@ void sub_8153D08(u8 count)
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}
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}
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void sub_8153D48(bool8 invisible, u8 id)
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static void sub_8153D48(bool8 invisible, u8 id)
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{
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gSprites[*gUnknown_203F3E4[id]].invisible = invisible;
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}
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@@ -411,7 +411,7 @@ void sub_8153DA8(u8 id, u8 frameNum)
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StartSpriteAnim(&gSprites[*gUnknown_203F3E4[id]], frameNum);
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}
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void nullsub_97(struct Sprite * sprite)
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static void nullsub_97(struct Sprite * sprite)
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{
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}
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@@ -541,7 +541,7 @@ void sub_81540DC(bool8 invisible)
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}
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// Unknown unused data, feel free to remove.
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const u8 sUnused2[] = {
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static const u8 sUnused2[] = {
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SE_W204,
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SE_TOY_C,
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SE_TOY_D,
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@@ -570,7 +570,7 @@ void sub_8154128(void)
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Free(ptr);
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}
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const s16 sUnknown_8478DD4[] = {88, 128, 168, 208};
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static const s16 sUnknown_8478DD4[] = {88, 128, 168, 208};
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void sub_815417C(void)
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{
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@@ -644,7 +644,7 @@ void sub_81542EC(u8 id, bool8 invisible)
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gSprites[*gUnknown_203F400[id]].invisible = invisible;
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}
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void sub_8154324(bool8 invisible)
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static void sub_8154324(bool8 invisible)
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{
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u8 i;
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for (i = 0; i < 4; i++)
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@@ -662,7 +662,7 @@ void sub_8154398(u16 id, u8 frameNum)
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}
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// Unused
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void sub_81543C4(u8 spriteId)
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static void sub_81543C4(u8 spriteId)
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{
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gSprites[spriteId].pos1.x = 20 * spriteId + 50;
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gSprites[spriteId].pos1.y = 50;
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@@ -676,7 +676,7 @@ void sub_81543C4(u8 spriteId)
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#define sKeepPosX data[10]
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#endif // NONMATCHING
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void sub_81543E8(struct Sprite * sprite)
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static void sub_81543E8(struct Sprite * sprite)
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{
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u8 i;
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static const u8 array[] = {30, 20};
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@@ -694,7 +694,7 @@ void sub_81543E8(struct Sprite * sprite)
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}
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}
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const s16 gUnknown_8478E0E[][2] = {{230, 55}, {30, 74}};
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static const s16 gUnknown_8478E0E[][2] = {{230, 55}, {30, 74}};
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void sub_8154438(void)
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{
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@@ -772,7 +772,7 @@ void sub_81545BC(bool8 invisible)
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#undef sKeepPosX
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s16 sub_8154608(u8 arg0, u8 arg1)
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static s16 sub_8154608(u8 arg0, u8 arg1)
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{
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||||
s16 x = 0;
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switch (arg1)
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@@ -830,13 +830,13 @@ void sub_81546C0(void)
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sub_81540DC(FALSE);
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}
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void sub_81546EC(u8 frameId)
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static void sub_81546EC(u8 frameId)
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{
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LoadBgTiles(0, GetUserFrameGraphicsInfo(frameId)->tiles, 0x120, 1);
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LoadPalette(GetUserFrameGraphicsInfo(frameId)->palette, 0xA0, 0x20);
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}
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void sub_8154720(void)
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static void sub_8154720(void)
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{
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||||
TextWindow_SetStdFrame0_WithPal(0, 0xA, 0xB0);
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}
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||||
@@ -850,7 +850,7 @@ void sub_8154730(void)
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||||
gUnknown_203F440->unk3024 = 0;
|
||||
}
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||||
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||||
void sub_8154768(const struct WindowTemplate * winTempl)
|
||||
static void sub_8154768(const struct WindowTemplate * winTempl)
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||||
{
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||||
u8 pal = 0xA;
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||||
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@@ -864,7 +864,7 @@ void sub_8154768(const struct WindowTemplate * winTempl)
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||||
FillBgTilemapBufferRect(0, 9, winTempl->tilemapLeft + winTempl->width, winTempl->tilemapTop + winTempl->height, 1, 1, pal);
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||||
}
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||||
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||||
void sub_8154868(const struct WindowTemplate * winTempl)
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||||
static void sub_8154868(const struct WindowTemplate * winTempl)
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||||
{
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||||
u8 pal = 0xB;
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||||
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@@ -890,7 +890,7 @@ void sub_8154968(struct DodrioSubstruct_0160 * ptr)
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sub_8155E24(sub_8154A2C);
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||||
}
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||||
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void sub_81549C8(void)
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||||
static void sub_81549C8(void)
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||||
{
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||||
FreeAllWindowBuffers();
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||||
}
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||||
@@ -901,7 +901,7 @@ struct WinCoords
|
||||
u8 top;
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||||
};
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||||
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||||
const u8 sTextColorTable[][3] =
|
||||
static const u8 sTextColorTable[][3] =
|
||||
{
|
||||
{
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||||
TEXT_COLOR_WHITE,
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||||
@@ -922,13 +922,13 @@ const u8 sTextColorTable[][3] =
|
||||
}
|
||||
};
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||||
|
||||
const struct WinCoords sUnknown_8478E44[] = {{12, 6}};
|
||||
const struct WinCoords sUnknown_8478E48[] = {{9, 10}, {15, 6}};
|
||||
const struct WinCoords sUnknown_8478E50[] = {{12, 6}, {18, 10}, {6, 10}};
|
||||
const struct WinCoords sUnknown_8478E5C[] = {{9, 10}, {15, 6}, {21, 10}, {3, 6}};
|
||||
const struct WinCoords sUnknown_8478E6C[] = {{12, 6}, {18, 10}, {23, 6}, {1, 6}, {6, 10}};
|
||||
static const struct WinCoords sUnknown_8478E44[] = {{12, 6}};
|
||||
static const struct WinCoords sUnknown_8478E48[] = {{9, 10}, {15, 6}};
|
||||
static const struct WinCoords sUnknown_8478E50[] = {{12, 6}, {18, 10}, {6, 10}};
|
||||
static const struct WinCoords sUnknown_8478E5C[] = {{9, 10}, {15, 6}, {21, 10}, {3, 6}};
|
||||
static const struct WinCoords sUnknown_8478E6C[] = {{12, 6}, {18, 10}, {23, 6}, {1, 6}, {6, 10}};
|
||||
|
||||
const struct WinCoords * const sUnknown_8478E80[] =
|
||||
static const struct WinCoords * const sUnknown_8478E80[] =
|
||||
{
|
||||
sUnknown_8478E44,
|
||||
sUnknown_8478E48,
|
||||
@@ -937,7 +937,7 @@ const struct WinCoords * const sUnknown_8478E80[] =
|
||||
sUnknown_8478E6C,
|
||||
};
|
||||
|
||||
const u8 *const sUnknown_8478E94[] =
|
||||
static const u8 *const sUnknown_8478E94[] =
|
||||
{
|
||||
gText_1Colon,
|
||||
gText_2Colon,
|
||||
@@ -946,9 +946,9 @@ const u8 *const sUnknown_8478E94[] =
|
||||
gText_5Colon,
|
||||
};
|
||||
|
||||
const u16 sUnknown_8478EA8[] = {92, 132, 172, 212};
|
||||
const u16 sUnknown_8478EB0[] = {30, 45, 60, 75, 90};
|
||||
const u16 sUnknown_8478EBA[] = {12, 28, 44, 60, 76};
|
||||
static const u16 sUnknown_8478EA8[] = {92, 132, 172, 212};
|
||||
static const u16 sUnknown_8478EB0[] = {30, 45, 60, 75, 90};
|
||||
static const u16 sUnknown_8478EBA[] = {12, 28, 44, 60, 76};
|
||||
|
||||
struct
|
||||
{
|
||||
@@ -978,13 +978,13 @@ void sub_81549D4(u8 arg0)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8154A08(u8 taskId)
|
||||
static void sub_8154A08(u8 taskId)
|
||||
{
|
||||
if (!gUnknown_203F440->finished)
|
||||
sub_8155E54()();
|
||||
}
|
||||
|
||||
void sub_8154A2C(void)
|
||||
static void sub_8154A2C(void)
|
||||
{
|
||||
switch (gUnknown_203F440->state)
|
||||
{
|
||||
@@ -1023,7 +1023,7 @@ void sub_8154A2C(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8154B34(void)
|
||||
static void sub_8154B34(void)
|
||||
{
|
||||
u8 i, playersCount, id, colorsId, *name;
|
||||
u32 left;
|
||||
@@ -1087,7 +1087,7 @@ void sub_8154B34(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8154D9C(u8 playersCount_)
|
||||
static void sub_8154D9C(u8 playersCount_)
|
||||
{
|
||||
u8 i, r8 = 0, r6 = 0;
|
||||
u8 playersCount = playersCount_; // Pointless variable, I know, but it's needed to match.
|
||||
@@ -1145,7 +1145,7 @@ void sub_8154D9C(u8 playersCount_)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8154F80(void)
|
||||
static void sub_8154F80(void)
|
||||
{
|
||||
u8 i, j, itemGiveRet, playersCount = sub_81533B4();
|
||||
u8 *name;
|
||||
@@ -1324,7 +1324,7 @@ void sub_8154F80(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81556E0(void)
|
||||
static void sub_81556E0(void)
|
||||
{
|
||||
u8 y;
|
||||
|
||||
@@ -1414,7 +1414,7 @@ void sub_81556E0(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8155A78(void)
|
||||
static void sub_8155A78(void)
|
||||
{
|
||||
switch (gUnknown_203F440->state)
|
||||
{
|
||||
@@ -1446,7 +1446,7 @@ void sub_8155A78(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8155B4C(void)
|
||||
static void sub_8155B4C(void)
|
||||
{
|
||||
switch (gUnknown_203F440->state)
|
||||
{
|
||||
@@ -1474,7 +1474,7 @@ void sub_8155B4C(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8155C2C(void)
|
||||
static void sub_8155C2C(void)
|
||||
{
|
||||
ClearWindowTilemap(gUnknown_203F440->unk3008[0]);
|
||||
RemoveWindow(gUnknown_203F440->unk3008[0]);
|
||||
@@ -1483,7 +1483,7 @@ void sub_8155C2C(void)
|
||||
gUnknown_203F440->finished = TRUE;
|
||||
}
|
||||
|
||||
void sub_8155C80(void)
|
||||
static void sub_8155C80(void)
|
||||
{
|
||||
switch (gUnknown_203F440->state)
|
||||
{
|
||||
@@ -1523,18 +1523,18 @@ void sub_8155C80(void)
|
||||
}
|
||||
}
|
||||
|
||||
void unused_0(void)
|
||||
static void unused_0(void)
|
||||
{
|
||||
DestroyTask(gUnknown_203F440->unk3004);
|
||||
gUnknown_203F440->finished = TRUE;
|
||||
}
|
||||
|
||||
void nullsub_98(void)
|
||||
static void nullsub_98(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void sub_8155E24(void (*func)(void))
|
||||
static void sub_8155E24(void (*func)(void))
|
||||
{
|
||||
gUnknown_203F440->state = 0;
|
||||
gUnknown_203F440->finished = FALSE;
|
||||
@@ -1559,7 +1559,7 @@ u8 sub_8155E8C(void)
|
||||
return gUnknown_203F440->unk3024;
|
||||
}
|
||||
|
||||
void sub_8155EA0(void)
|
||||
static void sub_8155EA0(void)
|
||||
{
|
||||
DmaClearLarge16(3, (void *)VRAM, VRAM_SIZE, 0x1000);
|
||||
DmaClear32(3,(void *)OAM, OAM_SIZE);
|
||||
@@ -1583,7 +1583,7 @@ void sub_8155EA0(void)
|
||||
SetBgTilemapBuffer(2, gUnknown_203F440->tilemapBuffers[2]);
|
||||
}
|
||||
|
||||
bool32 sub_8155FE0(void)
|
||||
static bool32 sub_8155FE0(void)
|
||||
{
|
||||
switch (gUnknown_203F440->unk3018)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user