BeginNormalPaletteFade PALETTES_ALL documentation
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@@ -1874,7 +1874,7 @@ static void OakOldManHandleChooseItem(void)
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{
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s32 i;
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
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gBattlerInMenuId = gActiveBattler;
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for (i = 0; i < 3; ++i)
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@@ -1892,7 +1892,7 @@ static void OakOldManHandleChoosePokemon(void)
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*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
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for (i = 0; i < 3; ++i)
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gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
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gBattlerInMenuId = gActiveBattler;
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}
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