BeginNormalPaletteFade PALETTES_ALL documentation
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@@ -5009,7 +5009,7 @@ static void atk5A_yesnoboxlearnmove(void)
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if (gBattleCommunication[1] == 0)
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{
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HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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++gBattleScripting.learnMoveState;
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}
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else
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@@ -9173,7 +9173,7 @@ static void atkF2_displaydexinfo(void)
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switch (gBattleCommunication[0])
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{
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case 0:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITE);
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++gBattleCommunication[0];
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break;
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case 1:
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