BeginNormalPaletteFade PALETTES_ALL documentation

This commit is contained in:
Eduardo Quezada
2022-07-27 13:16:28 -04:00
parent deec274991
commit 3b98289de2
55 changed files with 189 additions and 189 deletions
+7 -7
View File
@@ -168,7 +168,7 @@ static void Task_BeginEvolutionScene(u8 taskId)
switch (gTasks[taskId].tState)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState++;
break;
case 1:
@@ -366,7 +366,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
SetVBlankCallback(VBlankCB_EvolutionScene);
SetMainCallback2(CB2_EvolutionSceneUpdate);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
ShowBg(0);
ShowBg(1);
@@ -450,7 +450,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
gMain.state++;
break;
case 7:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
InitTradeSequenceBgGpuRegs();
ShowBg(0);
ShowBg(1);
@@ -610,7 +610,7 @@ static void Task_EvolutionScene(u8 taskId)
switch (gTasks[taskId].tState)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
gSprites[sEvoStructPtr->preEvoSpriteId].invisible = FALSE;
gTasks[taskId].tState++;
ShowBg(0);
@@ -755,7 +755,7 @@ static void Task_EvolutionScene(u8 taskId)
}
else // no move to learn
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState++;
}
}
@@ -889,7 +889,7 @@ static void Task_EvolutionScene(u8 taskId)
{
gTasks[taskId].tLearnMoveState = gTasks[taskId].tData7;
if (gTasks[taskId].tLearnMoveState == 5)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
}
}
if (JOY_NEW(B_BUTTON))
@@ -1234,7 +1234,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnMoveState = gTasks[taskId].tData7;
if (gTasks[taskId].tLearnMoveState == 5)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
break;
case 1:
case -1: