BeginNormalPaletteFade PALETTES_ALL documentation
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@@ -811,7 +811,7 @@ static bool8 RunCopyrightScreen(void)
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ResetTasks();
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ResetSpriteData();
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FreeAllSpritePalettes();
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, 0xFFFF);
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SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7));
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EnableInterrupts(INTR_FLAG_VBLANK);
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SetVBlankCallback(VBlankCB_Copyright);
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@@ -828,7 +828,7 @@ static bool8 RunCopyrightScreen(void)
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GameCubeMultiBoot_Main(&sGcmb);
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if (sGcmb.gcmb_field_2 != 1)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
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gMain.state++;
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}
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break;
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