BeginNormalPaletteFade PALETTES_ALL documentation
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@@ -609,7 +609,7 @@ static bool8 MainState_BeginFadeIn(void)
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CopyBgTilemapBufferToVram(2);
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CopyBgTilemapBufferToVram(3);
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BlendPalettes(-1, 16, RGB_BLACK);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
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sNamingScreenData->state++;
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return FALSE;
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}
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@@ -663,7 +663,7 @@ static bool8 pokemon_store(void)
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static bool8 MainState_BeginFadeInOut(void)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
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sNamingScreenData->state++;
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return FALSE;
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}
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