BeginNormalPaletteFade PALETTES_ALL documentation

This commit is contained in:
Eduardo Quezada
2022-07-27 13:16:28 -04:00
parent deec274991
commit 3b98289de2
55 changed files with 189 additions and 189 deletions
+21 -21
View File
@@ -881,7 +881,7 @@ void CB2_InitTradeAnim_LinkTrade(void)
gMain.state++;
break;
case 10:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
ShowBg(0);
sTradeData->monSpecies[0] = GetMonData(&gPlayerParty[gSelectedTradeMonPositions[0]], MON_DATA_SPECIES2);
sTradeData->monSpecies[1] = GetMonData(&gEnemyParty[gSelectedTradeMonPositions[1] % 6], MON_DATA_SPECIES2);
@@ -1322,7 +1322,7 @@ static bool8 DoTradeAnim_Cable(void)
// The game waits here for the sprite to finish its animation sequence.
break;
case 14:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state = 20;
break;
case 20:
@@ -1335,7 +1335,7 @@ static bool8 DoTradeAnim_Cable(void)
}
break;
case 21:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 22:
@@ -1412,7 +1412,7 @@ static bool8 DoTradeAnim_Cable(void)
}
break;
case 29:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state = 30;
break;
case 30:
@@ -1425,7 +1425,7 @@ static bool8 DoTradeAnim_Cable(void)
}
break;
case 31:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->tradeGlow1SpriteId = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
sTradeData->state++;
@@ -1504,7 +1504,7 @@ static bool8 DoTradeAnim_Cable(void)
gSprites[sTradeData->gbaScreenSpriteId].y2 += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -222)
{
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
@@ -1522,7 +1522,7 @@ static bool8 DoTradeAnim_Cable(void)
}
break;
case 41:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 42:
@@ -1600,7 +1600,7 @@ static bool8 DoTradeAnim_Cable(void)
sTradeData->sXY = 0x8000 / sTradeData->bg2Zoom;
break;
case 52:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state = 60;
break;
@@ -1615,7 +1615,7 @@ static bool8 DoTradeAnim_Cable(void)
break;
case 61:
gPaletteFade.bufferTransferDisabled = FALSE;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 62:
@@ -1733,7 +1733,7 @@ static bool8 DoTradeAnim_Cable(void)
sTradeData->state++;
break;
case 73:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state++;
break;
case 74:
@@ -1819,7 +1819,7 @@ static bool8 DoTradeAnim_Wireless(void)
// The game waits here for the sprite to finish its animation sequence.
break;
case 14:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state = 20;
break;
case 20:
@@ -1832,7 +1832,7 @@ static bool8 DoTradeAnim_Wireless(void)
}
break;
case 21:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 22:
@@ -1914,7 +1914,7 @@ static bool8 DoTradeAnim_Wireless(void)
}
break;
case 29:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state = 30;
break;
case 30:
@@ -1927,7 +1927,7 @@ static bool8 DoTradeAnim_Wireless(void)
}
break;
case 31:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->tradeGlow1SpriteId = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0);
sTradeData->gbaScreenSpriteId = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0);
sTradeData->state++;
@@ -2007,7 +2007,7 @@ static bool8 DoTradeAnim_Wireless(void)
gSprites[sTradeData->gbaScreenSpriteId].y2 += 3;
if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -222)
{
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK);
sTradeData->state++;
DestroySprite(&gSprites[sTradeData->tradeGlow1SpriteId]);
DestroySprite(&gSprites[sTradeData->gbaScreenSpriteId]);
@@ -2028,7 +2028,7 @@ static bool8 DoTradeAnim_Wireless(void)
}
break;
case 41:
BeginNormalPaletteFade(0xFFFFFFFF, -1, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 42:
@@ -2121,7 +2121,7 @@ static bool8 DoTradeAnim_Wireless(void)
sTradeData->sXY = 0x8000 / sTradeData->bg2Zoom;
break;
case 52:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state = 60;
break;
@@ -2136,7 +2136,7 @@ static bool8 DoTradeAnim_Wireless(void)
break;
case 61:
gPaletteFade.bufferTransferDisabled = FALSE;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sTradeData->state++;
break;
case 62:
@@ -2254,7 +2254,7 @@ static bool8 DoTradeAnim_Wireless(void)
sTradeData->state++;
break;
case 73:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sTradeData->state++;
break;
case 74:
@@ -2656,7 +2656,7 @@ static void CB2_HandleTradeEnded(void)
case 6:
if (IsLinkTaskFinished())
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gMain.state ++;
}
break;
@@ -2730,7 +2730,7 @@ void DoInGameTradeScene(void)
{
ScriptContext2_Enable();
CreateTask(Task_WaitFadeAndStartInGameTradeAnim, 10);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
HelpSystem_Disable();
}