Address review comments except 2
This commit is contained in:
+11
-12
@@ -30,8 +30,7 @@ struct DodrioStruct
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/*0x0020*/ u8 ALIGNED(4) unk20;
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/*0x0020*/ u8 ALIGNED(4) unk20;
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/*0x0024*/ u8 ALIGNED(4) unk24;
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/*0x0024*/ u8 ALIGNED(4) unk24;
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/*0x0028*/ u8 ALIGNED(4) multiplayerId;
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/*0x0028*/ u8 ALIGNED(4) multiplayerId;
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/*0x0029*/ u8 filler_0029[7];
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/*0x0030*/ u8 ALIGNED(8) unk30;
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/*0x0030*/ u8 ALIGNED(4) unk30;
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/*0x0034*/ u8 ALIGNED(4) unk34[5];
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/*0x0034*/ u8 ALIGNED(4) unk34[5];
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/*0x003C*/ u8 ALIGNED(4) unk3C;
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/*0x003C*/ u8 ALIGNED(4) unk3C;
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/*0x0040*/ u8 ALIGNED(4) unk40;
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/*0x0040*/ u8 ALIGNED(4) unk40;
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@@ -334,8 +333,8 @@ static void sub_8150A84(u8 taskId)
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gUnknown_203F3E0->unk0C++;
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gUnknown_203F3E0->unk0C++;
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break;
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break;
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case 6:
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case 6:
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BlendPalettes(0xFFFFFFFF, 0x10, 0x00);
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BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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SetVBlankCallback(sub_8152034);
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SetVBlankCallback(sub_8152034);
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gUnknown_203F3E0->unk0C++;
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gUnknown_203F3E0->unk0C++;
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break;
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break;
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@@ -836,7 +835,7 @@ static void sub_81514F0(void)
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switch (gUnknown_203F3E0->unk10)
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switch (gUnknown_203F3E0->unk10)
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{
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{
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case 0:
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case 0:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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gUnknown_203F3E0->unk10++;
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gUnknown_203F3E0->unk10++;
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break;
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break;
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case 1:
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case 1:
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@@ -873,7 +872,7 @@ static void sub_815159C(void)
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{
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{
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case 0:
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case 0:
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sub_81549D4(9);
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sub_81549D4(9);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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gUnknown_203F3E0->unk10++;
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gUnknown_203F3E0->unk10++;
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break;
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break;
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case 1:
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case 1:
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@@ -904,8 +903,8 @@ static void sub_815159C(void)
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gUnknown_203F3E0->unk10++;
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gUnknown_203F3E0->unk10++;
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break;
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break;
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case 5:
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case 5:
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BlendPalettes(0xFFFFFFFF, 16, 0);
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BlendPalettes(0xFFFFFFFF, 16, RGB_BLACK);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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gUnknown_203F3E0->unk10++;
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gUnknown_203F3E0->unk10++;
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break;
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break;
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case 6:
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case 6:
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@@ -1691,7 +1690,7 @@ static bool32 sub_8152A00(void)
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gUnknown_203F3E0->unk158[i] = sub_815A5E8(i);
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gUnknown_203F3E0->unk158[i] = sub_815A5E8(i);
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}
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}
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// This loop won't ever run, the seemingly poitnless assingment below is to make the compiler
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// This loop won't ever run, the seemingly pointless assingment below is to make the compiler
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// generate code for it.
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// generate code for it.
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count = count;
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count = count;
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for (; i < count; i++)
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for (; i < count; i++)
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@@ -2067,19 +2066,19 @@ static void sub_81532B8(void)
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{
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{
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if (gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] == 0)
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if (gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] == 0)
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{
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{
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if (gMain.newKeys & DPAD_UP)
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if (JOY_NEW(DPAD_UP))
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{
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{
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gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 2;
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gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 2;
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gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6;
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gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6;
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PlaySE(SE_W204);
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PlaySE(SE_W204);
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}
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}
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else if (gMain.newKeys & DPAD_LEFT)
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else if (JOY_NEW(DPAD_LEFT))
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{
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{
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gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 3;
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gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 3;
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gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6;
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gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6;
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PlaySE(SE_W204);
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PlaySE(SE_W204);
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}
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}
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else if (gMain.newKeys & DPAD_RIGHT)
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else if (JOY_NEW(DPAD_RIGHT))
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{
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{
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gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 1;
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gUnknown_203F3E0->unk31A0[gUnknown_203F3E0->multiplayerId].unk2C.unk0 = 1;
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gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6;
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gUnknown_203F3E0->unkB0[gUnknown_203F3E0->multiplayerId] = 6;
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@@ -561,7 +561,7 @@ void sub_8154128(void)
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struct SpritePalette sprPal = {sDodrioBerrySpritesPal, 3};
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struct SpritePalette sprPal = {sDodrioBerrySpritesPal, 3};
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LZ77UnCompWram(sDodrioBerrySpritesGfx, ptr);
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LZ77UnCompWram(sDodrioBerrySpritesGfx, ptr);
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if (ptr != NULL)
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if (ptr != NULL) // This should be one line up
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{
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{
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struct SpriteSheet sprSheet = {ptr, 0x480, 2};
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struct SpriteSheet sprSheet = {ptr, 0x480, 2};
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LoadSpriteSheet(&sprSheet);
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LoadSpriteSheet(&sprSheet);
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@@ -704,7 +704,7 @@ void sub_8154438(void)
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struct SpritePalette sprPal = {sDodrioBerryPlatformPal, 6};
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struct SpritePalette sprPal = {sDodrioBerryPlatformPal, 6};
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LZ77UnCompWram(sDodrioBerryPlatformGfx, ptr);
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LZ77UnCompWram(sDodrioBerryPlatformGfx, ptr);
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if (ptr != NULL)
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if (ptr != NULL) // This should be one line up
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{
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{
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struct SpriteSheet sprSheet = {ptr, 0x400, 5};
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struct SpriteSheet sprSheet = {ptr, 0x400, 5};
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struct SpriteTemplate sprTemplate =
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struct SpriteTemplate sprTemplate =
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@@ -1214,7 +1214,7 @@ static void sub_8154F80(void)
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gUnknown_203F440->state++;
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gUnknown_203F440->state++;
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break;
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break;
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case 4:
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case 4:
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if (++gUnknown_203F440->unk301C >= 30 && gMain.newKeys & A_BUTTON)
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if (++gUnknown_203F440->unk301C >= 30 && JOY_NEW(A_BUTTON))
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{
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{
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gUnknown_203F440->unk301C = 0;
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gUnknown_203F440->unk301C = 0;
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PlaySE(SE_SELECT);
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PlaySE(SE_SELECT);
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@@ -1246,7 +1246,7 @@ static void sub_8154F80(void)
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gUnknown_203F440->state++;
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gUnknown_203F440->state++;
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break;
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break;
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case 8:
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case 8:
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if (++gUnknown_203F440->unk301C >= 30 && gMain.newKeys & A_BUTTON)
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if (++gUnknown_203F440->unk301C >= 30 && JOY_NEW(A_BUTTON))
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{
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{
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gUnknown_203F440->unk301C = 0;
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gUnknown_203F440->unk301C = 0;
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PlaySE(SE_SELECT);
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PlaySE(SE_SELECT);
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@@ -1306,7 +1306,7 @@ static void sub_8154F80(void)
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gUnknown_203F440->state++;
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gUnknown_203F440->state++;
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break;
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break;
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case 11:
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case 11:
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if (++gUnknown_203F440->unk301C >= 30 && gMain.newKeys & A_BUTTON)
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if (++gUnknown_203F440->unk301C >= 30 && JOY_NEW(A_BUTTON))
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{
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{
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gUnknown_203F440->unk301C = 0;
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gUnknown_203F440->unk301C = 0;
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PlaySE(SE_SELECT);
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PlaySE(SE_SELECT);
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@@ -1372,14 +1372,14 @@ static void sub_81556E0(void)
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AddTextPrinterParameterized(gUnknown_203F440->unk3008[1], 2, gText_SelectorArrow2, 0, y == 1 ? 2 : 16, -1, NULL);
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AddTextPrinterParameterized(gUnknown_203F440->unk3008[1], 2, gText_SelectorArrow2, 0, y == 1 ? 2 : 16, -1, NULL);
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CopyWindowToVram(gUnknown_203F440->unk3008[1], 3);
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CopyWindowToVram(gUnknown_203F440->unk3008[1], 3);
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// Increment state only if A or B button have been pressed.
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// Increment state only if A or B button have been pressed.
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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{
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{
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PlaySE(SE_SELECT);
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PlaySE(SE_SELECT);
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if (gUnknown_203F440->unk3020 == 0)
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if (gUnknown_203F440->unk3020 == 0)
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gUnknown_203F440->unk3020 = 1;
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gUnknown_203F440->unk3020 = 1;
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gUnknown_203F440->state++;
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gUnknown_203F440->state++;
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}
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}
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else if (gMain.newKeys & (DPAD_UP | DPAD_DOWN))
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else if (JOY_NEW(DPAD_UP | DPAD_DOWN))
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{
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{
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PlaySE(SE_SELECT);
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PlaySE(SE_SELECT);
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switch (gUnknown_203F440->unk3020)
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switch (gUnknown_203F440->unk3020)
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@@ -1395,7 +1395,7 @@ static void sub_81556E0(void)
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break;
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break;
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}
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}
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}
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}
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else if (gMain.newKeys & B_BUTTON)
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else if (JOY_NEW(B_BUTTON))
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{
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{
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PlaySE(SE_SELECT);
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PlaySE(SE_SELECT);
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gUnknown_203F440->unk3020 = 2;
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gUnknown_203F440->unk3020 = 2;
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