finished fldeff_poison
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@@ -71,7 +71,7 @@ u32 ChangeBgY(u8 bg, u32 value, u8 op);
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u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op);
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u32 GetBgY(u8 bg);
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void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
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u8 Unused_AdjustBgMosaic(u8 a1, u8 a2);
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u8 AdjustBgMosaic(u8 a1, u8 a2);
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void SetBgTilemapBuffer(u8 bg, void *tilemap);
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void UnsetBgTilemapBuffer(u8 bg);
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void* GetBgTilemapBuffer(u8 bg);
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@@ -4,4 +4,8 @@
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// rock smash
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u8 oei_task_add(void);
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// poison
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void FldEffPoison_Start(void);
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bool32 FldEffPoison_IsActive(void);
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#endif // GUARD_FLDEFF_H
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@@ -11,6 +11,6 @@
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void sub_80FA5E4(s16 id, s16 x, s16 y);
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void sub_80FA794(s16 x, s16 y);
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void overworld_poison_effect(void);
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void FldEffPoison_Start(void);
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#endif //GUARD_FLDEFF_80F9BCC_H
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