import pokeemerald names again
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+4
-4
@@ -114,7 +114,7 @@ _0806FF98: .4byte gUnknown_2037108
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cur_mapheader_run_tileset_funcs_after_some_cpuset: @ 806FF9C
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push {lr}
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bl ResetTilesetAnimBuffer
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bl sub_807002C
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bl cur_mapheader_run_tileset1_func
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bl cur_mapheader_run_tileset2_func
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pop {r0}
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bx r0
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@@ -184,8 +184,8 @@ _08070024: .4byte gUnknown_3000FB8
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_08070028: .4byte gUnknown_3000FBC
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thumb_func_end sub_806FFBC
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thumb_func_start sub_807002C
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sub_807002C: @ 807002C
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thumb_func_start cur_mapheader_run_tileset1_func
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cur_mapheader_run_tileset1_func: @ 807002C
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push {lr}
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ldr r0, _08070058 @ =gUnknown_3000FAE
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movs r1, 0
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@@ -212,7 +212,7 @@ _08070058: .4byte gUnknown_3000FAE
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_0807005C: .4byte gUnknown_3000FB0
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_08070060: .4byte gUnknown_3000FB8
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_08070064: .4byte gUnknown_2036DFC
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thumb_func_end sub_807002C
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thumb_func_end cur_mapheader_run_tileset1_func
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thumb_func_start cur_mapheader_run_tileset2_func
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cur_mapheader_run_tileset2_func: @ 8070068
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