through sub_811BDA8
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@@ -47,7 +47,7 @@ void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *);
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void SpawnObjectEventsInView(s16, s16);
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u8 sprite_new(u8, u8, s16, s16, u8, u8);
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u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
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u8 show_sprite(u8, u8, u8);
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u8 TrySpawnObjectEvent(u8, u8, u8);
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u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
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u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
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void sub_8093038(s16, s16, s16 *, s16 *);
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@@ -82,7 +82,7 @@ bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
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u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
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u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
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void sub_8063E28(struct ObjectEvent *, struct Sprite *);
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void ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
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bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
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void npc_coords_shift_still(struct ObjectEvent *);
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void sub_805FE7C(struct ObjectEvent *, u8);
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void SetTrainerMovementType(struct ObjectEvent *, u8);
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