Merge branch 'master' of github.com:pret/pokefirered into field_player_avatar

This commit is contained in:
PikalaxALT
2020-03-26 17:07:52 -04:00
207 changed files with 10677 additions and 9902 deletions
+8 -8
View File
@@ -6,15 +6,15 @@
#define OBJ_EVENT_GFX_RED_SURF 2
#define OBJ_EVENT_GFX_RED_ITEM 3
#define OBJ_EVENT_GFX_RED_FISH 4
#define OBJ_EVENT_GFX_RED_ITEM_COPY 5
#define OBJ_EVENT_GFX_RED_FIELD_MOVE_BIKE 6
#define OBJ_EVENT_GFX_RED_VS_SEEKER 5
#define OBJ_EVENT_GFX_RED_VS_SEEKER_BIKE 6
#define OBJ_EVENT_GFX_GREEN_NORMAL 7
#define OBJ_EVENT_GFX_GREEN_BIKE 8
#define OBJ_EVENT_GFX_GREEN_SURF 9
#define OBJ_EVENT_GFX_GREEN_ITEM 10
#define OBJ_EVENT_GFX_GREEN_FISH 11
#define OBJ_EVENT_GFX_GREEN_ITEM_COPY 12
#define OBJ_EVENT_GFX_GREEN_FIELD_MOVE_BIKE 13
#define OBJ_EVENT_GFX_GREEN_VS_SEEKER 12
#define OBJ_EVENT_GFX_GREEN_VS_SEEKER_BIKE 13
#define OBJ_EVENT_GFX_RS_BRENDAN 14
#define OBJ_EVENT_GFX_RS_MAY 15
#define OBJ_EVENT_GFX_LITTLE_BOY 16
@@ -37,9 +37,9 @@
#define OBJ_EVENT_GFX_OLD_MAN_2 33
#define OBJ_EVENT_GFX_OLD_MAN_LYING_DOWN 34
#define OBJ_EVENT_GFX_OLD_WOMAN 35
#define OBJ_EVENT_GFX_TUBER_M_1 36
#define OBJ_EVENT_GFX_TUBER_M_WATER 36
#define OBJ_EVENT_GFX_TUBER_F 37
#define OBJ_EVENT_GFX_TUBER_M_2 38
#define OBJ_EVENT_GFX_TUBER_M_LAND 38
#define OBJ_EVENT_GFX_CAMPER 39
#define OBJ_EVENT_GFX_PICNICKER 40
#define OBJ_EVENT_GFX_COOLTRAINER_M 41
@@ -154,12 +154,12 @@
#define OBJ_EVENT_GFX_DEOXYS_N 150
#define OBJ_EVENT_GFX_SS_ANNE 151
#define NUM_OBJ_EVENT_GFX 239
#define NUM_OBJ_EVENT_GFX 152
// These are dynamic object gfx ids.
// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
// More info about them in include/constants/vars.h
#define OBJ_EVENT_GFX_VARS (NUM_OBJ_EVENT_GFX + 1)
#define OBJ_EVENT_GFX_VARS 240
#define OBJ_EVENT_GFX_VAR_0 (OBJ_EVENT_GFX_VARS + 0x0) // 240
#define OBJ_EVENT_GFX_VAR_1 (OBJ_EVENT_GFX_VARS + 0x1)
#define OBJ_EVENT_GFX_VAR_2 (OBJ_EVENT_GFX_VARS + 0x2)
+4
View File
@@ -78,5 +78,9 @@
#define DIR_NORTH 2
#define DIR_WEST 3
#define DIR_EAST 4
#define DIR_SOUTHWEST 5
#define DIR_SOUTHEAST 6
#define DIR_NORTHWEST 7
#define DIR_NORTHEAST 8
#endif //GUARD_CONSTANTS_GLOBAL_H
+2
View File
@@ -132,6 +132,7 @@ u8 GetWalkFastestMovementAction(u32);
u8 sub_8063F2C(u32 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
u8 GetFaceDirectionMovementAction(u32);
u8 GetFaceDirectionFastMovementAction(u32);
void CameraObjectSetFollowedObjectId(u8 objectId);
void UnfreezeObjectEvents(void);
void sub_8069058(u8, u8);
@@ -189,6 +190,7 @@ bool8 sub_8068CB4(struct Sprite *sprite);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
bool8 SpriteAnimEnded(struct Sprite *);
u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent);
u8 GetMoveDirectionAnimNum(u8 direction);
// Exported data declarations
+2
View File
@@ -25,5 +25,7 @@ void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId);
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, bool8 unused);
void ReturnToFieldFromFlyMapSelect(void);
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
void SpriteCB_PopOutOfAsh(struct Sprite * sprite);
void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite);
#endif //GUARD_FIELD_EFFECTS_H
+15
View File
@@ -25,5 +25,20 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
void SetSpriteInvisible(u8 spriteId);
void sub_80DC4A4(u8 spriteId, u8 value, s16 data1);
void sub_80DCCE0(struct Sprite * sprite);
void UpdateShadowFieldEffect(struct Sprite * sprite);
void UpdateBubblesFieldEffect(struct Sprite * sprite);
void UpdateSparkleFieldEffect(struct Sprite * sprite);
void UpdateTallGrassFieldEffect(struct Sprite * sprite);
void WaitFieldEffectSpriteAnim(struct Sprite * sprite);
void UpdateAshFieldEffect(struct Sprite * sprite);
void UpdateSurfBlobFieldEffect(struct Sprite * sprite);
void UpdateFootprintsTireTracksFieldEffect(struct Sprite * sprite);
void UpdateSplashFieldEffect(struct Sprite * sprite);
void UpdateShortGrassFieldEffect(struct Sprite * sprite);
void UpdateLongGrassFieldEffect(struct Sprite * sprite);
void UpdateSandPileFieldEffect(struct Sprite * sprite);
void UpdateDisguiseFieldEffect(struct Sprite * sprite);
void UpdateHotSpringsWaterFieldEffect(struct Sprite * sprite);
#endif //GUARD_FIELD_EFFECT_HELPERS_H
+1 -1
View File
@@ -52,7 +52,7 @@ void PlayerRunSlow(u8 direction);
void PlayerOnBikeCollide(u8 direction);
void PlayerNotOnBikeCollide(u8 direction);
void PlayerFaceDirection(u8 direction);
void sub_805C20C(u8 direction);
void PlayerFaceDirectionFast(u8 direction);
void PlayerTurnInPlace(u8 direction);
void PlayerJumpLedge(u8 direction);
void sub_805C260(void);