Some more docs in battle anims
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@@ -1970,6 +1970,11 @@ static void ScriptCmd_unloadspritegfx(void)
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ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
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}
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// Create sprite from template and init data array with varargs
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// args: template, flags, va_args
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// flags:
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// - bits 0-6: subpriority mod (signed)
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// - bit 7: target if set else attacker
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static void ScriptCmd_createsprite(void)
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{
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s32 i;
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