Some more docs in battle anims
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@@ -1325,13 +1325,13 @@ u32 SelectBattlerSpritePalettes(bool8 playerLeft, bool8 playerRight, bool8 foeLe
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return var;
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}
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u8 sub_8075D80(u8 a1)
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u8 GetSpritePalIdxByBattler(u8 a1)
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{
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return a1;
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}
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// not used
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static u8 GetBattlerAtPosition_(u8 position)
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static u8 GetSpritePalIdxByPosition(u8 position)
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{
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return GetBattlerAtPosition(position);
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}
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