Some more docs in battle anims
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@@ -22,9 +22,9 @@ struct AnimStatsChangeData
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static void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes);
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static void AnimTask_BlendSpriteColor_Step2(u8 taskId);
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static void sub_80BAB78(u8 taskId);
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static void sub_80BABD0(u8 taskId);
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static void sub_80BACA8(struct Sprite *sprite);
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static void Task_WaitHardwarePaletteFade(u8 taskId);
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static void Task_DoCloneBattlerSpriteWithBlend(u8 taskId);
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static void Task_FinishCloneBattlerSpriteWithBlend(struct Sprite *sprite);
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static void sub_80BAF38(u8 taskId);
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static void sub_80BB0D8(u8 taskId);
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static void sub_80BB2A0(u8 taskId);
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@@ -54,7 +54,7 @@ const u8 gUnknown_83E7CCE[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET
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// 8: Player battler right
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// 9: Enemy battler left
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// 10: Enemy battler right
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void sub_80BA7F8(u8 taskId)
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void AnimTask_BlendSelected(u8 taskId)
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{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
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@@ -66,7 +66,17 @@ void sub_80BA7F8(u8 taskId)
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StartBlendAnimSpriteColor(taskId, selectedPalettes);
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}
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void sub_80BA83C(u8 taskId)
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// gBattleAnimArgs[0] is a command ID
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// This command will blend bg and battlers except as commanded:
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// 0: Not attacker
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// 1: Not target
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// 2: Not attacker nor bg
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// 3: Not target nor bg
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// 4: Neither attacker nor target
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// 5: Blend all
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// 6: Neither bg nor attacker's partner
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// 7: Neither bg nor target's partner
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void AnimTask_BlendExcept(u8 taskId)
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{
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u8 battler;
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u32 selectedPalettes;
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@@ -109,7 +119,7 @@ void sub_80BA83C(u8 taskId)
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if (battler != animBattlers[0]
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&& battler != animBattlers[1]
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&& IsBattlerSpriteVisible(battler))
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selectedPalettes |= 0x10000 << sub_8075D80(battler);
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selectedPalettes |= 0x10000 << GetSpritePalIdxByBattler(battler);
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}
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StartBlendAnimSpriteColor(taskId, selectedPalettes);
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}
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@@ -204,23 +214,23 @@ static void AnimTask_BlendSpriteColor_Step2(u8 taskId)
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}
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}
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void sub_80BAB38(u8 taskId)
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void AnimTask_HardwarePaletteFade(u8 taskId)
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{
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BeginHardwarePaletteFade(gBattleAnimArgs[0],
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gBattleAnimArgs[1],
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gBattleAnimArgs[2],
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gBattleAnimArgs[3],
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gBattleAnimArgs[4]);
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gTasks[taskId].func = sub_80BAB78;
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gTasks[taskId].func = Task_WaitHardwarePaletteFade;
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}
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static void sub_80BAB78(u8 taskId)
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static void Task_WaitHardwarePaletteFade(u8 taskId)
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{
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if (!gPaletteFade.active)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BAB98(u8 taskId)
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void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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@@ -230,9 +240,9 @@ void sub_80BAB98(u8 taskId)
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task->data[3] = gBattleAnimArgs[2];
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task->data[4] = gBattleAnimArgs[3];
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task->data[5] = 0;
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task->func = sub_80BABD0;
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task->func = Task_DoCloneBattlerSpriteWithBlend;
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}
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static void sub_80BABD0(u8 taskId)
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static void Task_DoCloneBattlerSpriteWithBlend(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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@@ -251,7 +261,7 @@ static void sub_80BABD0(u8 taskId)
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gSprites[task->data[6]].data[0] = task->data[3];
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gSprites[task->data[6]].data[1] = taskId;
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gSprites[task->data[6]].data[2] = 5;
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gSprites[task->data[6]].callback = sub_80BACA8;
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gSprites[task->data[6]].callback = Task_FinishCloneBattlerSpriteWithBlend;
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++task->data[5];
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}
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--task->data[4];
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@@ -264,7 +274,7 @@ static void sub_80BABD0(u8 taskId)
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}
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}
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static void sub_80BACA8(struct Sprite *sprite)
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static void Task_FinishCloneBattlerSpriteWithBlend(struct Sprite *sprite)
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{
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if (sprite->data[0])
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{
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@@ -277,7 +287,7 @@ static void sub_80BACA8(struct Sprite *sprite)
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}
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}
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void sub_80BACEC(u8 taskId)
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void AnimTask_SetUpCurseBackground(u8 taskId)
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{
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u16 species;
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s32 newSpriteId;
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