document pokemon function symbols
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-2
@@ -607,7 +607,7 @@ void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex);
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u8 GetNature(struct Pokemon *mon);
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u8 GetNatureFromPersonality(u32 personality);
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u16 nature_stat_mod(u8 nature, u16 n, u8 statIndex);
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u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
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void MonRestorePP(struct Pokemon *);
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void BoxMonRestorePP(struct BoxPokemon *);
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@@ -666,6 +666,7 @@ bool8 TryIncrementMonLevel(struct Pokemon *mon);
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void BoxMonToMon(struct BoxPokemon *srcMon, struct Pokemon *dstMon);
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u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
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bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
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u16 GetDeoxysStat(struct Pokemon *mon, s32 statId);
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#include "sprite.h"
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@@ -675,7 +676,7 @@ void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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void PlayMapChosenOrBattleBGM(u16 songId);
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u8 GetMonsStateToDoubles(void);
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void sub_803E0A4(struct Pokemon *mon, struct BattleTowerPokemon *src);
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void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
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void SetMultiuseSpriteTemplateToPokemon(u16 trainerSpriteId, u8 battlerPosition);
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const u8 * Battle_PrintStatBoosterEffectMessage(u16 itemId);
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