document pokemon function symbols
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@@ -5,8 +5,8 @@
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const u8* GetTrainerClassNameFromId(u16 trainerId);
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const u8* GetTrainerNameFromId(u16 trainerId);
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void * SetUpMonSpriteManagerMaybe(u8, u8);
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void sub_8044D80(void);
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void * sub_8044E00(u8 buffId);
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void * OakSpeechNidoranFSetup(u8, u8);
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void OakSpeechNidoranFFreeResources(void);
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void * OakSpeechNidoranFGetBuffer(u8 buffId);
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#endif // GUARD_POKEMON_3_H
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