through TryStartWarpEventScript
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@@ -789,7 +789,7 @@ bool8 ScrCmd_warpteleport(struct ScriptContext * ctx)
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u16 y = VarGet(ScriptReadHalfword(ctx));
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SetWarpDestination(mapGroup, mapNum, warpId, x, y);
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sub_807E59C();
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DoTeleportWarp();
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ResetInitialPlayerAvatarState();
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return TRUE;
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}
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