Some more quest log and field player avater documentation
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@@ -28,7 +28,7 @@ void StartFishing(u8 secondaryId);
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u8 GetPlayerAvatarObjectId(void);
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u8 PlayerGetZCoord(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void sub_805CB70(void);
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void StartPlayerAvatarSummonMonForFieldMoveAnim(void);
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void SetPlayerInvisibility(bool8);
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void StartTeleportInPlayerAnim(void);
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void StartTeleportWarpOutPlayerAnim(void);
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@@ -37,7 +37,7 @@ bool32 WaitTeleportInPlayerAnim(void);
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerSurfingNorth(void);
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u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);
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void sub_805CBE8(void);
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void StartPlayerAvatarVsSeekerAnim(void);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
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u8 GetPlayerAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
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u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
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